Monster Dossier
Trakerain
Male human alchemist
Traits
uniquenmediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
7
Languages
- Languages
- common
Skills
- Athletics
- 10
- Crafting
- 10
- Deception
- 8
- Occultism
- 8
- Society
- 10
Ability Mods
- Str
- 3
- Dex
- 1
- Con
- 2
- Int
- 3
- Wis
- 0
- Cha
- 1
Items
- key to basement
- singed leather apron and clothing
- moderate bestial mutagen||moderate bestial mutagens (2)
- improvised wax sprayer
- wax stirring stick
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 11
- Ref
- 8
- Will
- 5
- Hp
- Hp
- 45
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- agile
- unarmed
- Name
- jaws
- Attack
- 12
- Damage
- 1d8+5 piercing
- Range
- Melee
- Traits
- unarmed
- Name
- claw
- Attack
- 12
- Damage
- 1d10+5 slashing
- Range
- Melee
- Traits
- agile
- nonlethal
- unarmed
- Name
- wax stirring stick
- Attack
- 10
- Damage
- 1d6+5 bludgeoning
Abilities
- Mid
- Name
- Metabolize Mutagen
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- manipulate
- Entries
- Trakerain metabolizes the power of an active mutagen to regain 2d6 Hit Points. If he does so (or if he's confronted by a stealthy party before he's had a chance to drink a mutagen), he loses his jaws and claw unarmed attacks, his bonus on Athletics checks decreases by 2, his AC increases by 1, and his Reflex save bonus increases by 2.
- Bot
- Name
- Crystalline Mutation
- Entries
- When Trakerain drinks any mutagen, his teeth and fingernails grow sharp crystalline edges.
- Name
- Spray Hot Wax
- Activity
- Number
- 2
- Unit
- action
- Entries
- Trakerain sprays hot wax from his improvised wax sprayer in a 15-foot cone. All creatures in the area must attempt a 20 Reflex save. Scented candle homunculi in the area take no damage, instead healing 2d6 damage. After using the hot wax cannon, Trakerain can't use it again until he takes two Interact actions while adjacent to the cauldron of bubbling wax to reload the sprayer.
- Type
- successDegree
- Entries
- Critical Success
- The creature takes no damage.
- Success
- The creature takes 2d6 fire damage.
- Failure
- The creature takes 3d6 fire damage plus 1d6 persistent damage||persistent fire damage.
- Critical Failure
- The creature takes 5d6 fire damage plus 2d6 persistent damage||persistent fire damage.
Background
Lore
No lore provided.