Monster Dossier

Traemeik Dokhul

Female ghost sorcerer (Bestiary 166)

Level 12

Traits

uniquecemediumghostincorporealspiritundead

Rules & statistics

Monster Profile

Perception

22

Senses

  • Name
    darkvision
  • Name
    magic sense

Languages

Languages
  • aklo
  • common
  • undercommon

Skills

Arcana
23
Diplomacy
23
Intimidation
25
Occultism
26
Religion
22
Stealth
22

Ability Mods

Str
-5
Dex
4
Con
0
Int
5
Wis
4
Cha
7

Defenses

Ac
30
Saving Throws
Fort
16
Ref
22
Will
20
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    175
    Abilities
    • negative healing
    • rejuvenation
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • precision
  • unconscious
Resistances
  • Amount
    10
    Name
    all damage
    Note
    except force, ghost touch, or positive; double resistance vs. non-magical

Speed

Fly
25

Attacks

  • Range
    Melee
    Traits
    • agile
    • finesse
    • magical
    Name
    ghostly hand
    Attack
    24
    Damage
    3d8+12 negative

Spellcasting

  • Tradition
    occult
    Type
    Spontaneous
    DC
    33
    Attack
    25
    Entry
    0
    Level
    6
    Spells
    • Name
      daze
    • Name
      ghost sound
    • Name
      mage hand
    • Name
      message
    • Name
      read aura
    • Name
      shield
    • Name
      telekinetic projectile
    1
    Slots
    4
    Spells
    • Name
      mindlink
    • Name
      ray of enfeeblement
    • Name
      spider sting
    • Name
      true strike
    2
    Slots
    4
    Spells
    • Name
      death knell
    • Name
      see invisibility
    • Name
      telekinetic maneuver
    • Name
      touch of idiocy
    3
    Slots
    4
    Spells
    • Name
      mind reading
    • Name
      nondetection
    • Name
      paralyze
    • Name
      vampiric touch
    4
    Slots
    4
    Spells
    • Name
      confusion
    • Name
      globe of invulnerability
    • Name
      phantasmal killer
    • Name
      spell immunity
    5
    Slots
    4
    Spells
    • Name
      black tentacles
    • Name
      crushing despair
    • Name
      illusory scene
    • Name
      tongues
    6
    Slots
    4
    Spells
    • Name
      dispel magic
    • Name
      feeblemind
    • Name
      phantasmal calamity
    • Name
      true seeing
  • Name
    Sorcerer Bloodline Spells
    Type
    Focus
    DC
    33
    Fp
    2
    Entry
    6
    Spells
    • Name
      aberrant whispers
    • Name
      tentacular limbs

Abilities

Top
  • Name
    Magic Sense
    Traits
    • detection
    • divination
    Entries
    • Traemeik can sense the presence of magic auras as though she were always using a 1st-level detect magic spell. When she Seeks, she gains the benefits of a 3rd-level detect magic spell on things she sees.
  • Name
    Site Bound
    Entries
    • (lowest three levels of the Abomination Vaults)
Mid
  • Name
    Rejuvenation
    Traits
    • divine
    • necromancy
    Entries
    • When Traemeik is destroyed, she re-forms in 2d4 days within the Empty Vault (though she can reduce that time by empowering herself with glimmers of Vaethiak|LOGM's essence using the Ebon Fulcrum Lens|av3). Traemeik can only be permanently destroyed if she enacts her full revenge on Shoumeistai or if Vaethiak|LOGM devours her soul.
Bot
  • Name
    Blood Magic
    Entries
    • Each time Traemeik casts a sorcerer bloodline spell or an aberrant bloodline granted spell, she can grant herself or a target of the spell a +2 status bonus to Will saving throws for 1 round.
  • Name
    Corrupting Gaze
    Activity
    Number
    2
    Unit
    action
    Entries
    • Traemeik stares at a creature she can see within 30 feet. The target takes 9d6 mental damage (33 basic Will save). A creature that fails its save is also stupefied||stupefied 1 for 1 minute.
  • Name
    Haunted Lighthouse
    Activity
    Number
    1
    Unit
    action
    Frequency
    Number
    1
    Recurs
    True
    Interval
    10
    Unit
    minute
    Entries
    • Traemeik extends her presence throughout the lowest three levels of Khufaeth until the end of her next turn. She can see with the benefits of all-around vision and can make ghostly hand attacks or use special abilities originating from any surface in this area.
  • Name
    Quickened Casting
    Activity
    Number
    1
    Unit
    free
    Frequency
    Number
    1
    Unit
    day
    Entries
    • If Traemeik's next action is to cast a sorcerer spell of 4th level or lower, she reduces the number of actions to cast it by 1 (minimum 1 action).

Background

Lore

No lore provided.