Monster Dossier
Traemeik Dokhul
Female ghost sorcerer (Bestiary 166)
Traits
uniquecemediumghostincorporealspiritundead
Rules & statistics
Monster Profile
Perception
22
Senses
- Name
- darkvision
- Name
- magic sense
Languages
- Languages
- aklo
- common
- undercommon
Skills
- Arcana
- 23
- Diplomacy
- 23
- Intimidation
- 25
- Occultism
- 26
- Religion
- 22
- Stealth
- 22
Ability Mods
- Str
- -5
- Dex
- 4
- Con
- 0
- Int
- 5
- Wis
- 4
- Cha
- 7
Defenses
- Ac
- 30
- Saving Throws
- Fort
- 16
- Ref
- 22
- Will
- 20
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 175
- Abilities
- negative healing
- rejuvenation
- Immunities
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
- Resistances
- Amount
- 10
- Name
- all damage
- Note
- except force, ghost touch, or positive; double resistance vs. non-magical
Speed
- Fly
- 25
Attacks
- Range
- Melee
- Traits
- agile
- finesse
- magical
- Name
- ghostly hand
- Attack
- 24
- Damage
- 3d8+12 negative
Spellcasting
- Tradition
- occult
- Type
- Spontaneous
- DC
- 33
- Attack
- 25
- Entry
- 0
- Level
- 6
- Spells
- Name
- daze
- Name
- ghost sound
- Name
- mage hand
- Name
- message
- Name
- read aura
- Name
- shield
- Name
- telekinetic projectile
- 1
- Slots
- 4
- Spells
- Name
- mindlink
- Name
- ray of enfeeblement
- Name
- spider sting
- Name
- true strike
- 2
- Slots
- 4
- Spells
- Name
- death knell
- Name
- see invisibility
- Name
- telekinetic maneuver
- Name
- touch of idiocy
- 3
- Slots
- 4
- Spells
- Name
- mind reading
- Name
- nondetection
- Name
- paralyze
- Name
- vampiric touch
- 4
- Slots
- 4
- Spells
- Name
- confusion
- Name
- globe of invulnerability
- Name
- phantasmal killer
- Name
- spell immunity
- 5
- Slots
- 4
- Spells
- Name
- black tentacles
- Name
- crushing despair
- Name
- illusory scene
- Name
- tongues
- 6
- Slots
- 4
- Spells
- Name
- dispel magic
- Name
- feeblemind
- Name
- phantasmal calamity
- Name
- true seeing
- Name
- Sorcerer Bloodline Spells
- Type
- Focus
- DC
- 33
- Fp
- 2
- Entry
- 6
- Spells
- Name
- aberrant whispers
- Name
- tentacular limbs
Abilities
- Top
- Name
- Magic Sense
- Traits
- detection
- divination
- Entries
- Traemeik can sense the presence of magic auras as though she were always using a 1st-level detect magic spell. When she Seeks, she gains the benefits of a 3rd-level detect magic spell on things she sees.
- Name
- Site Bound
- Entries
- (lowest three levels of the Abomination Vaults)
- Mid
- Name
- Rejuvenation
- Traits
- divine
- necromancy
- Entries
- When Traemeik is destroyed, she re-forms in 2d4 days within the Empty Vault (though she can reduce that time by empowering herself with glimmers of Vaethiak|LOGM's essence using the Ebon Fulcrum Lens|av3). Traemeik can only be permanently destroyed if she enacts her full revenge on Shoumeistai or if Vaethiak|LOGM devours her soul.
- Bot
- Name
- Blood Magic
- Entries
- Each time Traemeik casts a sorcerer bloodline spell or an aberrant bloodline granted spell, she can grant herself or a target of the spell a +2 status bonus to Will saving throws for 1 round.
- Name
- Corrupting Gaze
- Activity
- Number
- 2
- Unit
- action
- Entries
- Traemeik stares at a creature she can see within 30 feet. The target takes 9d6 mental damage (33 basic Will save). A creature that fails its save is also stupefied||stupefied 1 for 1 minute.
- Name
- Haunted Lighthouse
- Activity
- Number
- 1
- Unit
- action
- Frequency
- Number
- 1
- Recurs
- True
- Interval
- 10
- Unit
- minute
- Entries
- Traemeik extends her presence throughout the lowest three levels of Khufaeth until the end of her next turn. She can see with the benefits of all-around vision and can make ghostly hand attacks or use special abilities originating from any surface in this area.
- Name
- Quickened Casting
- Activity
- Number
- 1
- Unit
- free
- Frequency
- Number
- 1
- Unit
- day
- Entries
- If Traemeik's next action is to cast a sorcerer spell of 4th level or lower, she reduces the number of actions to cast it by 1 (minimum 1 action).
Background
Lore
No lore provided.