Monster Dossier

Traelaenom Taikriaviarn

Male human pilot

Level 15

Traits

uniquecgmediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

25

Languages

Languages
  • morouvaem
  • moriakrik

Skills

Acrobatics
28
Athletics
24
Society
28
Piloting lore
38
Ruby phoenix tournament lore
38

Ability Mods

Str
3
Dex
7
Con
3
Int
5
Wis
0
Cha
3

Items

  • heavy crossbow

Defenses

Ac
Std
38
While piloting Solar Jian II
42
Saving Throws
Fort
26
Ref
28
Will
23
Abilities
  • +4 to all saves while piloting Solar Jian II
Hp
  • Hp
    265

Speed

Walk
25

Attacks

  • Range
    Ranged
    Name
    heavy crossbow
    Attack
    30
    Traits
    • range increment
    • reload
    Damage
    4d10+6 piercing
    Types
    • piercing

Abilities

Top
  • Entries
    • The Solar Jian II recognizes Traelaenom as a descendent of its creator, and the magical ship extends him protections beyond those that would be given to most other pilots. If Traelaenom is piloting the Solar Jian II, his AC and saves are increased by 4.
    Name
    Ancestral Airship Link
Mid
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • manipulate
    Trigger
    One or more creatures aboard Traelaenom's vessel are the target of an attack or attempt a Reflex save and the attacker is not aboard the ship
    Requirements
    Traelaenom is piloting an airborne vessel
    Entries
    • Traelaenom attempts evasive maneuvers. All creatures aboard the vessel gain a +2 status bonus to their AC and saves against the triggering effect.
    Name
    Shake 'Em!
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • manipulate
    Requirements
    Traelaenom is piloting the Solar Jian II
    Frequency
    Unit
    hour
    Number
    1
    Entries
    • While the Solar Jian II is not a combat vessel, it does have a magically renewing supply of fireworks for victory parades and the like. Traelaenom fires them at a 20-foot burst within 60 feet. Creatures in the area take 3d6 fire damage and 3d6 sonic damage with a Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      The target is unaffected.
      Success
      The target takes half damage and is dazzled for 1 round.
      Failure
      The target takes full damage and is dazzled for 3 rounds.
      Critical Failure
      The target takes double damage, takes 3d4 persistent damage||persistent fire damage, and is dazzled for 1 minute.
    Name
    Deploy Countermeasures
  • Activity
    Number
    2
    Unit
    action
    Traits
    • manipulate
    Entries
    • Requirements Traelaenom is piloting an airborne vessel; Traelaenom pumps the brakes, banks quickly, or performs some other aerial maneuver to get the drop on an enemy. He attempts a Piloting Lore check against the enemy's Perception DC. If he succeeds, that enemy is flat-footed to the next attack from a creature onboard as long as it is made before Traelaenom's next turn. All enemies who witnessed the maneuver are then temporarily immune for 1 day.
    Name
    I'll Get You into Position!
  • Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Requirements
    Traelaenom is piloting an airborne vessel
    Frequency
    Unit
    hour
    Number
    1
    Entries
    • Traelaenom pushes the ship, tripling its speed for 1 round. After this point, the ship stalls—though it Hovers in place, it can't move under its own power for 1 round.
    Name
    Punch It

Background

Lore

No lore provided.