Monster Dossier
Traelaenom Taikriaviarn
Male human pilot
Traits
uniquecgmediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
25
Languages
- Languages
- morouvaem
- moriakrik
Skills
- Acrobatics
- 28
- Athletics
- 24
- Society
- 28
- Piloting lore
- 38
- Ruby phoenix tournament lore
- 38
Ability Mods
- Str
- 3
- Dex
- 7
- Con
- 3
- Int
- 5
- Wis
- 0
- Cha
- 3
Items
- heavy crossbow
Defenses
- Ac
- Std
- 38
- While piloting Solar Jian II
- 42
- Saving Throws
- Fort
- 26
- Ref
- 28
- Will
- 23
- Abilities
- +4 to all saves while piloting Solar Jian II
- Hp
- Hp
- 265
Speed
- Walk
- 25
Attacks
- Range
- Ranged
- Name
- heavy crossbow
- Attack
- 30
- Traits
- range increment
- reload
- Damage
- 4d10+6 piercing
- Types
- piercing
Abilities
- Top
- Entries
- The Solar Jian II recognizes Traelaenom as a descendent of its creator, and the magical ship extends him protections beyond those that would be given to most other pilots. If Traelaenom is piloting the Solar Jian II, his AC and saves are increased by 4.
- Name
- Ancestral Airship Link
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- manipulate
- Trigger
- One or more creatures aboard Traelaenom's vessel are the target of an attack or attempt a Reflex save and the attacker is not aboard the ship
- Requirements
- Traelaenom is piloting an airborne vessel
- Entries
- Traelaenom attempts evasive maneuvers. All creatures aboard the vessel gain a +2 status bonus to their AC and saves against the triggering effect.
- Name
- Shake 'Em!
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- manipulate
- Requirements
- Traelaenom is piloting the Solar Jian II
- Frequency
- Unit
- hour
- Number
- 1
- Entries
- While the Solar Jian II is not a combat vessel, it does have a magically renewing supply of fireworks for victory parades and the like. Traelaenom fires them at a 20-foot burst within 60 feet. Creatures in the area take 3d6 fire damage and 3d6 sonic damage with a Fortitude save.
- Type
- successDegree
- Entries
- Critical Success
- The target is unaffected.
- Success
- The target takes half damage and is dazzled for 1 round.
- Failure
- The target takes full damage and is dazzled for 3 rounds.
- Critical Failure
- The target takes double damage, takes 3d4 persistent damage||persistent fire damage, and is dazzled for 1 minute.
- Name
- Deploy Countermeasures
- Activity
- Number
- 2
- Unit
- action
- Traits
- manipulate
- Entries
- Requirements Traelaenom is piloting an airborne vessel; Traelaenom pumps the brakes, banks quickly, or performs some other aerial maneuver to get the drop on an enemy. He attempts a Piloting Lore check against the enemy's Perception DC. If he succeeds, that enemy is flat-footed to the next attack from a creature onboard as long as it is made before Traelaenom's next turn. All enemies who witnessed the maneuver are then temporarily immune for 1 day.
- Name
- I'll Get You into Position!
- Activity
- Number
- 1
- Unit
- action
- Traits
- manipulate
- Requirements
- Traelaenom is piloting an airborne vessel
- Frequency
- Unit
- hour
- Number
- 1
- Entries
- Traelaenom pushes the ship, tripling its speed for 1 round. After this point, the ship stalls—though it Hovers in place, it can't move under its own power for 1 round.
- Name
- Punch It
Background
Lore
No lore provided.