Monster Dossier
Tomb Raider
Tomb Raider is a fantasy monster entry from source GMG.
Traits
nmediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
13
Languages
- Languages
- common
Skills
- Acrobatics
- 13
- Athletics
- 13
- Deception
- 7
- Society
- 9
- Stealth
- 11
- Thievery
- 13
- Architecture lore
- 11
- Engineering lore
- 11
Ability Mods
- Str
- 4
- Dex
- 4
- Con
- 1
- Int
- 2
- Wis
- 2
- Cha
- 0
Items
- climbing kit
- hand crossbow (20 bolts)
- +1 kukri
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 10
- Ref
- 15
- Will
- 11
- Hp
- Hp
- 75
Speed
- Walk
- 25
- Climb
- 15
Attacks
- Range
- Melee
- Name
- kukri
- Attack
- 15
- Traits
- agile
- magical
- trip
- Damage
- 1d6+7 slashing
- Types
- slashing
- Range
- Ranged
- Name
- hand crossbow
- Attack
- 15
- Traits
- range increment
- reload
- Damage
- 1d6+3 piercing
- Types
- piercing
Abilities
- Top
- Entries
- The tomb raider automatically attempts a secret Perception check to notice a hazard when they are within 10 feet of the hazard.
- Name
- Hazard Spotter
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- The tomb raider musters their guile to attempt a clever attack that catches their foe unprepared. The tomb raider chooses one of their weapons. The next attack with that weapon deals an extra 2d6 precision damage. In addition, the tomb raider can Interact to draw the weapon (or to reload it if they choose the hand crossbow).
- Name
- Trick Attack
Background
Lore
No lore provided.