Monster Dossier

Tidehawk

Tidehawk is a fantasy monster entry from source B3.

Level 12

Traits

rarenhugeamphibiousbeastwater

Rules & statistics

Monster Profile

Perception

24

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    wavesense
    Range
    120

Languages

Languages
  • aquan
  • auran
  • common

Skills

Acrobatics
23
Athletics
21
Nature
24

Ability Mods

Str
5
Dex
7
Con
5
Int
4
Wis
6
Cha
4

Defenses

Ac
32
Saving Throws
Fort
21
Ref
25
Will
22
Hp
  • Hp
    213
    Abilities
    • regeneration 20 (deactivated by fire
Resistances
  • Amount
    10
    Name
    cold

Speed

Walk
25
Fly
50
Swim
50

Attacks

  • Range
    Melee
    Name
    beak
    Attack
    26
    Traits
    • finesse
    • magical
    • reach
    Damage
    3d12+11 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    talon
    Attack
    26
    Traits
    • agile
    • finesse
    • magical
    • reach
    Damage
    3d8+11 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    break swell
    Attack
    26
    Traits
    • range increment
    Effects
    • Knockdown
    Damage
    3d8+11 bludgeoning plus Knockdown (page 305)
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    32
    Entry
    0
    Level
    6
    Spells
    • Name
      detect magic
    6
    Spells
    • Name
      cone of cold
    • Name
      control water
    • Name
      heal
      Amount
      2
    • Name
      hydraulic torrent
    • Name
      mariner's curse

Abilities

Mid
  • Traits
    • healing
    • necromancy
    • primal
    Entries
    • When a tidehawk dies, it melts into a torrent of rainwater. If this rain falls into a body of water, such as an ocean or lake, the tidehawk returns to life fully healed 1d4 rounds later, as if subject to a 6th-level resurrect ritual. Self-resurrection happens only if there are remains to resurrect; for instance, a tidehawk killed by a disintegrate spell can't use this ability. A tidehawk that dies while above land must wait until its rainwater runs or seeps into an appropriate body of water to self-resurrect. A tidehawk can self-resurrect only once per year.
    Name
    Self-Resurrection
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • abjuration
    • primal
    • water
    Requirements
    The tidehawk is within 120 feet of a body of water at least as large as it is
    Entries
    • The tidehawk draws water to itself, wrapping its feathers like a suit of armor. The tidehawk gains a +2 circumstance bonus to AC until the start of its next turn. If the tidehawk takes damage from a melee Strike while under this effect, this water armor explodes outward, dealing 4d8 bludgeoning damage (32 basic Reflex save) to the attacking creature and ending the circumstance bonus to AC.
    Name
    Oceanic Armor
  • Activity
    Number
    2
    Unit
    action
    Traits
    • evocation
    • primal
    • water
    Requirements
    The tidehawk is Flying
    Entries
    • The tidehawk Flies up to its Speed, diving below the surface of deep water (such as a sea or ocean), causing a surging wave that deals 6d6 bludgeoning damage (32 basic Reflex save) to each creature within a 60-foot emanation of where the tidehawk entered the water. The area becomes difficult terrain||3|terrain until the start of the tidehawk's next turn while the water surges and runs off.
    Name
    Typhoon Dive

Background

Lore

No lore provided.