Monster Dossier

Tiadaethain's Illusory Toady

Illusory minions of chaotic quintessence

Level 16

Traits

rarecnmediumincorporealprotean

Rules & statistics

Monster Profile

Perception

27

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • protean

Skills

Acrobatics
29
Deception
30
Stealth
29

Ability Mods

Str
-5
Dex
7
Con
5
Int
-3
Wis
4
Cha
8

Defenses

Ac
36
Saving Throws
Fort
25
Ref
27
Will
22
Hp
  • Hp
    150
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • precision
  • unconscious
Weaknesses
  • Amount
    15
    Name
    lawful
Resistances
  • Amount
    10
    Name
    all
    Note
    except force, ghost touch, or lawful; double resistance against non-magical

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    chaos hand
    Attack
    35
    Traits
    • agile
    • chaotic
    • finesse
    • magical
    Damage
    3d8+12 chaotic
    Types
    • chaotic

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    36
    Attack
    28
    Entry
    0
    Level
    5
    Spells
    • Name
      guidance
    5
    Spells
    • Name
      magic missile
      Amount
      at will
    • Name
      shield other
    • Name
      telekinetic haul
    6
    Spells
    • Name
      heroism

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
  • Activity
    Number
    1
    Unit
    varies
    Traits
    • arcane
    • conjuration
    Entries
    • When an illusory toady is destroyed, it dissolves into a puddle of cerulean quintessence before reforming to quasi-life once more. One round after it is destroyed, the toady starts re-forming. One round after that, the toady is completely healed and begins to fight once more. If damaged while it is re-forming but before the process is complete, the toady is destroyed but splits into two cerulean puddles that begin re-forming into two identical toadies 1 round later, each with half the maximum HP of the original toady (this is similar to an ochre jelly's Split ability [Bestiary 255]); the toadies begin re-forming 1 round later. The toadies are permanently destroyed only by disjunction or if Tiadaethain falls unconscious.
    Name
    Ferocious Devotion
Bot
  • Activity
    Number
    3
    Unit
    action
    Traits
    • arcane
    • transmutation
    Entries
    • The toady wills itself to become a conduit for Tiadaethain's next spell, empowering the spell. The toady becomes immobilized until the beginning of its next turn. If Tiadaethain Vraestunam is within 30 feet and Casts a Spell before the toady's next turn, the spell travels through the toady before redirecting toward its intended target. The spell is heightened by 1 level, to a maximum of 10th level. The toady is then destroyed.
    Name
    Amplify Spell

Background

Lore

No lore provided.