Monster Dossier
Tiadaethain's Illusory Toady
Illusory minions of chaotic quintessence
Traits
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Rules & statistics
Monster Profile
Perception
27
Senses
- Name
- darkvision
Languages
- Languages
- common
- protean
Skills
- Acrobatics
- 29
- Deception
- 30
- Stealth
- 29
Ability Mods
- Str
- -5
- Dex
- 7
- Con
- 5
- Int
- -3
- Wis
- 4
- Cha
- 8
Defenses
- Ac
- 36
- Saving Throws
- Fort
- 25
- Ref
- 27
- Will
- 22
- Hp
- Hp
- 150
- Immunities
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
- Weaknesses
- Amount
- 15
- Name
- lawful
- Resistances
- Amount
- 10
- Name
- all
- Note
- except force, ghost touch, or lawful; double resistance against non-magical
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- chaos hand
- Attack
- 35
- Traits
- agile
- chaotic
- finesse
- magical
- Damage
- 3d8+12 chaotic
- Types
- chaotic
Spellcasting
- Type
- Innate
- Tradition
- arcane
- DC
- 36
- Attack
- 28
- Entry
- 0
- Level
- 5
- Spells
- Name
- guidance
- 5
- Spells
- Name
- magic missile
- Amount
- at will
- Name
- shield other
- Name
- telekinetic haul
- 6
- Spells
- Name
- heroism
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- varies
- Traits
- arcane
- conjuration
- Entries
- When an illusory toady is destroyed, it dissolves into a puddle of cerulean quintessence before reforming to quasi-life once more. One round after it is destroyed, the toady starts re-forming. One round after that, the toady is completely healed and begins to fight once more. If damaged while it is re-forming but before the process is complete, the toady is destroyed but splits into two cerulean puddles that begin re-forming into two identical toadies 1 round later, each with half the maximum HP of the original toady (this is similar to an ochre jelly's Split ability [Bestiary 255]); the toadies begin re-forming 1 round later. The toadies are permanently destroyed only by disjunction or if Tiadaethain falls unconscious.
- Name
- Ferocious Devotion
- Bot
- Activity
- Number
- 3
- Unit
- action
- Traits
- arcane
- transmutation
- Entries
- The toady wills itself to become a conduit for Tiadaethain's next spell, empowering the spell. The toady becomes immobilized until the beginning of its next turn. If Tiadaethain Vraestunam is within 30 feet and Casts a Spell before the toady's next turn, the spell travels through the toady before redirecting toward its intended target. The spell is heightened by 1 level, to a maximum of 10th level. The toady is then destroyed.
- Name
- Amplify Spell
Background
Lore
No lore provided.