Monster Dossier
Thuneikhu
Female Vaethoum Sweeper chemist
Traits
uncommonnemediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
21
Languages
- Languages
- common
- gnomish
- halfling
Skills
- Crafting
- 21
- Deception
- 16
- Stealth
- 19
- Alchemy lore
- 21
Ability Mods
- Str
- 2
- Dex
- 4
- Con
- 3
- Int
- 4
- Wis
- 0
- Cha
- 1
Items
- moderate acid flasks (3)
- moderate alchemist's fires (3)
- alchemist's tools
- formula book
- +1 striking sickle
- +1 studded leather
Defenses
- Ac
- 27
- Saving Throws
- Fort
- 20
- Ref
- 21
- Will
- 15
- Hp
- Hp
- 155
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- sickle
- Attack
- 20
- Traits
- agile
- finesse
- trip
- Damage
- 2d4+8 slashing
- Types
- slashing
- Range
- Ranged
- Name
- moderate acid flask
- Attack
- 22
- Traits
- acid
- alchemical
- bomb
- consumable
- range increment
- splash
- Damage
- 2d6 persistent damage||persistent acid plus 2 acid splash
- Types
- acid
- persistent
- Range
- Ranged
- Name
- moderate alchemist's fire
- Attack
- 22
- Traits
- alchemical
- bomb
- consumable
- fire
- range increment
- splash
- Damage
- 2d8 fire plus 2 persistent damage||persistent fire and 2 fire splash
- Types
- fire
- persistent
Abilities
- Activity
- Number
- 2
- Unit
- action
- Traits
- manipulate
- Requirements
- The chemist has at least one bomb in their possession
- Entries
- The chemist adds a hasty mix of noxious substances to the bomb and makes a ranged Strike with it. If it hits and deals damage, the target must attempt a 27 Fortitude save or become stupefied|CRB|stupefied 2 for 1d6 rounds; if the result of the save is a critical failure, this increases to stupefied|CRB|stupefied 3. For the next 24 hours, the affected target takes a –2 circumstance penalty (–3 on a critical failure) to additional Fortitude saving throws against the same chemist's Crude Bombs.
- Name
- Dirty Bomb
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The chemist has their alchemist's tools, formula book, and a free hand
- Entries
- The chemist creates a moderate acid flask or alchemist's fire that they must use before the end of their next turn or else it becomes inert.
- Name
- Quick Brew
Background
Lore
No lore provided.