Monster Dossier

Thuneikhu

Female Vaethoum Sweeper chemist

Level 9

Traits

uncommonnemediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

21

Languages

Languages
  • common
  • gnomish
  • halfling

Skills

Crafting
21
Deception
16
Stealth
19
Alchemy lore
21

Ability Mods

Str
2
Dex
4
Con
3
Int
4
Wis
0
Cha
1

Items

  • moderate acid flasks (3)
  • moderate alchemist's fires (3)
  • alchemist's tools
  • formula book
  • +1 striking sickle
  • +1 studded leather

Defenses

Ac
27
Saving Throws
Fort
20
Ref
21
Will
15
Hp
  • Hp
    155

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    sickle
    Attack
    20
    Traits
    • agile
    • finesse
    • trip
    Damage
    2d4+8 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    moderate acid flask
    Attack
    22
    Traits
    • acid
    • alchemical
    • bomb
    • consumable
    • range increment
    • splash
    Damage
    2d6 persistent damage||persistent acid plus 2 acid splash
    Types
    • acid
    • persistent
  • Range
    Ranged
    Name
    moderate alchemist's fire
    Attack
    22
    Traits
    • alchemical
    • bomb
    • consumable
    • fire
    • range increment
    • splash
    Damage
    2d8 fire plus 2 persistent damage||persistent fire and 2 fire splash
    Types
    • fire
    • persistent

Abilities

  • Activity
    Number
    2
    Unit
    action
    Traits
    • manipulate
    Requirements
    The chemist has at least one bomb in their possession
    Entries
    • The chemist adds a hasty mix of noxious substances to the bomb and makes a ranged Strike with it. If it hits and deals damage, the target must attempt a 27 Fortitude save or become stupefied|CRB|stupefied 2 for 1d6 rounds; if the result of the save is a critical failure, this increases to stupefied|CRB|stupefied 3. For the next 24 hours, the affected target takes a –2 circumstance penalty (–3 on a critical failure) to additional Fortitude saving throws against the same chemist's Crude Bombs.
    Name
    Dirty Bomb
  • Activity
    Number
    1
    Unit
    action
    Requirements
    The chemist has their alchemist's tools, formula book, and a free hand
    Entries
    • The chemist creates a moderate acid flask or alchemist's fire that they must use before the end of their next turn or else it becomes inert.
    Name
    Quick Brew

Background

Lore

No lore provided.