Monster Dossier
Thougend
Thougend is a fantasy monster entry from source FoP.
Traits
uniquelemediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
9
Languages
- Languages
- common
Skills
- Acrobatics
- 8
- Athletics
- 11
- Nature
- 7
- Stealth
- 8
- Survival
- 7
Ability Mods
- Str
- 4
- Dex
- 3
- Con
- 1
- Int
- 0
- Wis
- 2
- Cha
- 0
Items
- heavy crossbow (10 bolts)
- +1 kukri
- leather armor
- lesser healing potion
- lesser juggernaut mutagen (2)
- strongbox key
Defenses
- Ac
- 19
- Saving Throws
- Fort
- 8
- Ref
- 10
- Will
- 7
- Hp
- Hp
- 44
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- kukri
- Attack
- 12
- Traits
- agile
- trip
- Damage
- 1d6+6 slashing
- Types
- slashing
- Range
- Melee
- Name
- fist
- Attack
- 11
- Traits
- agile
- nonlethal
- unarmed
- Damage
- 1d4+6 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- heavy crossbow
- Attack
- 10
- Traits
- range increment 120 ft.
- reload
- Damage
- 1d10+2 piercing
- Types
- piercing
Abilities
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- free
- Trigger
- Thougend scores a critical hit with a melee attack.
- Entries
- Thougend can attempt an Athletics check to Shove or Trip the target of his attack. This uses the same multiple attack penalty as the attack, but it does not count as an additional attack for that penalty.
- Name
- Dirty Trick
- Activity
- Number
- 2
- Unit
- action
- Entries
- Thougend makes two Strike||Strikes, one with each hand; he usually attacks first with his kukri.
- If this first attack hits, the target is flat-footed to the second attack (which for Thougend is usually a fist Strike). The multiple attack penalty applies to these attacks as normal.
- Name
- One-Two Move
- Entries
- Attack Thougend deals 1d6 extra precision damage to flat-footed creatures.
- Name
- Sneak
Background
Lore
No lore provided.