Monster Dossier

The Morrowkin

The Morrowkin is a fantasy monster entry from source DA.

Level 14

Traits

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Rules & statistics

Monster Profile

Perception

24

Skills

Athletics
26
Deception
24
Intimidation
28
Occultism
25
Stealth
25

Ability Mods

Str
8
Dex
7
Con
7
Int
5
Wis
4
Cha
4

Defenses

Ac
34
Saving Throws
Fort
28
Ref
25
Will
25
Hp
  • Hp
    320

Speed

Walk
35

Attacks

  • Range
    Melee
    Traits
    • agile
    • finesse
    • reach 10
    Name
    claw
    Attack
    29
    Damage
    3d8+14 slashing plus drain potential

Abilities

Top
  • Name
    Disgusted by Food
    Entries
    • The morrowkin eats dreams and potential, not food. A creature that spends an action to brandish food at the morrowkin automatically makes the creature sickened||sickened 1 (or increases its sickened value by 1, to a maximum of sickened||sickened 6), decreasing the morrowkin's AC, attack rolls, saves, skills, and ability DCs accordingly, as normal for the sickened condition.
    • The morrowkin can't retch to reduce its sickened condition.
  • Name
    Endless
    Entries
    • If reduced to 0 Hit Points or incapacitated for more than a few rounds, the morrowkin vanishes. In 1 minute, it reappears refreshed completely as if the previous battle never happened, with full HP, with all effects on it cleared, and with its Swallow Future ability ready to use again.
Bot
  • Name
    Drain Potential
    Traits
    • misfortune
    • negative
    Entries
    • The morrowkin tries to drain the motivation from its target, who must attempt a 31 Fortitude save. If the target fails, it is doomed||doomed 1 (doomed||doomed 2 on a critical failure) and must roll twice and use the worse result on all checks for 1 minute. Creatures wearing a hope talisman are unaffected.
  • Name
    Swallow Future
    Activity
    Number
    2
    Unit
    action
    Traits
    • mental
    • necromancy
    • negative
    Entries
    • The morrowkin inhales and draws forth the future deeds of all creatures around it. All creatures within a 30-foot emanation of the morrowkin take 6d8+18 mental damage and must attempt a 39 Will save. The morrowkin can't Swallow Future again for 1 minute. Creatures wearing hope talismans can choose to let their hope talisman break in order to ignore the effect after seeing the result of their Will save.
    • Type
      successDegree
      Entries
      Critical Success
      • The creature takes no damage.
      Success
      • The creature takes half damage and is doomed||doomed 1.
      Failure
      • The creature takes full damage and is doomed||doomed 2.
      Critical Failure
      • The creature takes double damage and becomes doomed||doomed 4 (likely causing it to die immediately).
  • Name
    Tomorrow's Fury
    Activity
    Number
    2
    Unit
    action
    Entries
    • The morrowkin makes claw attacks against any number of targets within reach. The claw attacks count against the morrowkin's multiple attack penalty, but don't apply the penalty until after all attacks have been made.

Background

Lore

No lore provided.