Monster Dossier
Thathoubrem
Male phistophilus field commander (Bestiary 90)
Traits
uniquelemediumdevilfiend
Rules & statistics
Monster Profile
Perception
19
Senses
- Name
- greater darkvision
Languages
- Languages
- abyssal
- aklo
- celestial
- common
- infernal
- necril
- undercommon
- Abilities
- telepathy 100 feet
- tongues
Skills
- Acrobatics
- 17
- Deception
- 21
- Diplomacy
- 19
- Intimidation
- 19
- Religion
- 19
- Society
- 19
- Thievery
- 18
- Legal lore
- 23
Ability Mods
- Str
- 3
- Dex
- 4
- Con
- 3
- Int
- 6
- Wis
- 4
- Cha
- 6
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 18
- Ref
- 17
- Will
- 22
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 135
- Immunities
- fire
- ward contract
- Weaknesses
- Amount
- 10
- Name
- good
- Resistances
- Amount
- 10
- Name
- physical
- Note
- except silver
- Amount
- 10
- Name
- poison
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- diabolic quill
- Attack
- 21
- Traits
- agile
- evil
- fatal 1d12
- finesse
- magical
- reach
- Effects
- infernal wound
- Damage
- 2d6+9 piercing plus 1d6 evil and infernal wound
- Types
- evil
- piercing
- Range
- Melee
- Name
- horn
- Attack
- 20
- Traits
- magical
- Effects
- infernal wound
- Damage
- 3d10+9 piercing and infernal wound
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 30
- Entry
- 0
- Level
- 5
- Spells
- Name
- detect magic
- 3
- Spells
- Name
- enthrall
- Name
- mind reading
- Amount
- at will
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- Name
- private sanctum
- Name
- silence
- 5
- Spells
- Name
- dimension door
- Name
- flame strike
- Name
- locate
- Amount
- at will
- Name
- mind probe
- Name
- sending
- Amount
- 3
- Name
- wall of force
- 6
- Spells
- Name
- scrying
- Amount
- at will
- Notes
- see right of inspection
- Constant
- 5
- Spells
- Name
- tongues
Abilities
- Mid
- Entries
- Thathoubrem keeps a few sly words at the ready to distract enemies. He always uses Deception for initiative.
- Name
- Distracting Declaration
- Entries
- Any signed contract Thathoubrem carries (including any draped over his horns) is immune to damage from creatures other than Thathoubrem. In addition, Thathoubrem is immune to mental effects that would make him alter, nullify, or destroy a contract.
- Name
- Ward Contract
- Bot
- Activity
- Number
- 3
- Unit
- action
- Traits
- conjuration
- divine
- manipulate
- Entries
- Thathoubrem produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a wish spell but fulfilled to the letter by Thathoubrem. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal's soul is bound to Thathoubrem and to Hell.
- While the contract is in effect, the mortal can't be restored to life except by wish or similar magic. If the mortal is restored to life by those means, Thathoubrem knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a locate spell with unlimited range. Avoiding the terms of an infernal contract is difficult and often dangerous.
- Name
- Draft Contract
- Traits
- divine
- necromancy
- Entries
- Thathoubrem's Strike||Strikes also deal 2d6 persistent damage||persistent bleed damage that resists attempts to heal them. The flat check to stop the bleeding starts at 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery.
- The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a 28 counteract check or the magic fails to heal the creature.
- Name
- Infernal Wound
- Entries
- Thathoubrem can cast his innate scrying spell at will, but only to target a creature with which he has a contract, a specific creature named in a contract he has, or a descendant of any of those creatures. The outcome of the target's saving throw is one step worse than the result it rolled.
- Name
- Right of Inspection
Background
Lore
No lore provided.