Monster Dossier
Thanatotic Titan
Thanatotic Titan is a fantasy monster entry from source EC6.
Traits
rarecegargantuanhumanoidtitan
Rules & statistics
Monster Profile
Perception
36
Senses
- Name
- darkvision
- Name
- true seeing
Languages
- Languages
- abyssal
- celestial
- common
- Abilities
- telepathy 100 feet
Skills
- Athletics
- 45
- Crafting
- 41
- Deception
- 36
- Intimidation
- 38
- Religion
- 38
- Stealth
- 36
Ability Mods
- Str
- 10
- Dex
- 4
- Con
- 9
- Int
- 8
- Wis
- 6
- Cha
- 8
Items
- +2 greater resilient full plate
- +3 greater striking halberd
Defenses
- Ac
- 46
- Saving Throws
- Fort
- 37
- Ref
- 34
- Will
- 35
- Hp
- Hp
- 540
- Immunities
- death effects
- disease
Speed
- Abilities
- air walk
- Walk
- 40
Attacks
- Range
- Melee
- Name
- halberd
- Attack
- 42
- Traits
- magical
- reach
- versatile
- Damage
- 4d10+25 piercing
- Types
- piercing
- Range
- Melee
- Name
- foot
- Attack
- 39
- Traits
- agile
- reach
- Damage
- 4d8+20 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- rock
- Attack
- 39
- Traits
- brutal
- range increment
- Damage
- 3d12+20 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 45
- Entry
- 5
- Spells
- Name
- sending
- 6
- Spells
- Name
- scrying
- Amount
- 3
- 7
- Spells
- Name
- spell turning
- 8
- Spells
- Name
- dispel magic
- Amount
- at will
- Name
- spiritual epidemic
- Amount
- at will
- Name
- suggestion
- Amount
- at will
- 10
- Spells
- Name
- massacre
- Name
- meteor swarm
- Constant
- 10
- Spells
- Name
- air walk
- Name
- true seeing
Abilities
- Mid
- Traits
- aura
- divine
- illusion
- mental
- Entries
- 100 feet. As Elysian titan, but 45.
- Name
- Impossible Stature
- Entries_as_xyz
- 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a 44 Will save or its movement toward the titan is movement over difficult terrain||3|terrain (greater difficult terrain||3|terrain on a critical failure) for 1 round.
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- The titan can use their Attack of Opportunity when a creature within their reach uses a concentrate action, in additional to its normal trigger. They disrupt actions on any hit, not just a critical hit—including triggering concentrate actions.
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 1
- Unit
- free
- Traits
- divine
- Trigger
- The titan damages a creature capable of using divine spells or abilities
- Entries
- The creature must attempt a 45 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature can't use divine spells or abilities for 1 round and is frightened|CRB|frightened 2. Only powerful non-divine magic, such as wish, can undo this effect.
- Failure
- As success, but the duration is 1 minute.
- Critical Failure
- As success, but the duration is unlimited.
- Name
- Godslayer
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- transmutation
- Entries
- If a titan's rock Strike isn't a critical failure, the rock explodes, dealing 10d6 damage of a damage type of the titan's choice to all creatures in a 20- foot burst (45 basic Reflex save).
- Name
- Throw Rock
- Activity
- Number
- 2
- Unit
- action
- Entries
- The titan Stride||Strides twice and makes a melee Strike. If the Strike hits, the titan can cast earthquake centered on the target as a free action.
- Name
- Titanic Charge
- Activity
- Number
- 3
- Unit
- action
- Entries
- Huge or smaller, foot, 45
- Name
- Trample
- Activity
- Number
- 2
- Unit
- action
- Entries
- The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty.
- Name
- Wide Cleave
Background
Lore
No lore provided.