Monster Dossier
Thanadaemon
Thanadaemon is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
26
Senses
- Name
- darkvision
- Name
- true seeing
Languages
- Languages
- common
- daemonic
- Abilities
- telepathy 100 feet
Skills
- Arcana
- 22
- Deception
- 26
- Intimidation
- 26
- Religion
- 22
- Styx lore
- 24
Ability Mods
- Str
- 6
- Dex
- 6
- Con
- 4
- Int
- 3
- Wis
- 5
- Cha
- 7
Items
- +1 striking bo staff
- soul gem (2)
Defenses
- Ac
- 34
- Saving Throws
- Fort
- 21
- Ref
- 23
- Will
- 26
- Hp
- Hp
- 270
- Immunities
- death effects
- Weaknesses
- Amount
- 10
- Name
- good
Speed
- Abilities
- air walk
- Walk
- 25
Attacks
- Range
- Melee
- Name
- bo staff
- Attack
- 28
- Traits
- evil
- magical
- parry
- reach
- trip
- Effects
- draining strike
- Damage
- 3d8+14 bludgeoning plus 1d6 negative, 1d6 evil, and draining strike
- Types
- bludgeoning
- evil
- negative
- Range
- Melee
- Name
- claw
- Attack
- 27
- Traits
- agile
- evil
- finesse
- magical
- Effects
- draining strike
- Damage
- 3d6+14 slashing plus 1d6 evil and draining strike
- Types
- evil
- slashing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 34
- Entry
- 1
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- good only
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 5
- Spells
- Name
- dimension door
- 6
- Spells
- Name
- slow
- Name
- vampiric exsanguination
- Amount
- 2
- 7
- Spells
- Name
- finger of death
- Name
- plane shift
- Amount
- at will
- Notes
- self plus skiff and passengers only
- Astral, Ethereal and evil planes only
- Name
- teleport
- Constant
- 7
- Spells
- Name
- air walk
- Name
- true seeing
Abilities
- Mid
- Traits
- aura
- divine
- emotion
- enchantment
- fear
- mental
- visual
- Entries
- 30 feet. When a creature ends its turn in the aura, it must attempt a 30 Will save. If the creature fails, it becomes frightened 2. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours.
- Name
- Terrifying Gaze
- Bot
- Traits
- divine
- necromancy
- Entries
- When a thanadaemon damages a living creature with a melee Strike, the creature must succeed at a 33 Fortitude save or become drained 1. Further damage dealt by the thanadaemon increases the drained condition value by 1 on a failed save, to a maximum of drained 4.
- Name
- Draining Strike
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- fear
- visual
- Entries
- The thanadaemon glares at a single creature they can see within 30 feet. The target must immediately attempt a 33 Will save against the thanadaemon's terrifying gaze. If the target was already frightened, a failed save causes it to become fleeing for 1d4 rounds. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon's next turn.
- Name
- Focus Gaze
- Activity
- Number
- 2
- Unit
- action
- Traits
- manipulate
- Requirements
- The thanadaemon has a soul gem
- Entries
- The thanadaemon crushes the soul gem in one hand and gains fast healing 15 for 1 minute.
- Name
- Soul Crush
Background
Lore
No lore provided.