Monster Dossier

Thanadaemon

Thanadaemon is a fantasy monster entry from source B2.

Level 13

Traits

nemediumdaemonfiend

Rules & statistics

Monster Profile

Perception

26

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • common
  • daemonic
Abilities
  • telepathy 100 feet

Skills

Arcana
22
Deception
26
Intimidation
26
Religion
22
Styx lore
24

Ability Mods

Str
6
Dex
6
Con
4
Int
3
Wis
5
Cha
7

Items

  • +1 striking bo staff
  • soul gem (2)

Defenses

Ac
34
Saving Throws
Fort
21
Ref
23
Will
26
Hp
  • Hp
    270
Immunities
  • death effects
Weaknesses
  • Amount
    10
    Name
    good

Speed

Abilities
  • air walk
Walk
25

Attacks

  • Range
    Melee
    Name
    bo staff
    Attack
    28
    Traits
    • evil
    • magical
    • parry
    • reach
    • trip
    Effects
    • draining strike
    Damage
    3d8+14 bludgeoning plus 1d6 negative, 1d6 evil, and draining strike
    Types
    • bludgeoning
    • evil
    • negative
  • Range
    Melee
    Name
    claw
    Attack
    27
    Traits
    • agile
    • evil
    • finesse
    • magical
    Effects
    • draining strike
    Damage
    3d6+14 slashing plus 1d6 evil and draining strike
    Types
    • evil
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    34
    Entry
    1
    Spells
    • Name
      detect alignment
      Amount
      at will
      Notes
      • good only
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    5
    Spells
    • Name
      dimension door
    6
    Spells
    • Name
      slow
    • Name
      vampiric exsanguination
      Amount
      2
    7
    Spells
    • Name
      finger of death
    • Name
      plane shift
      Amount
      at will
      Notes
      • self plus skiff and passengers only
      • Astral, Ethereal and evil planes only
    • Name
      teleport
    Constant
    7
    Spells
    • Name
      air walk
    • Name
      true seeing

Abilities

Mid
  • Traits
    • aura
    • divine
    • emotion
    • enchantment
    • fear
    • mental
    • visual
    Entries
    • 30 feet. When a creature ends its turn in the aura, it must attempt a 30 Will save. If the creature fails, it becomes frightened 2. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours.
    Name
    Terrifying Gaze
Bot
  • Traits
    • divine
    • necromancy
    Entries
    • When a thanadaemon damages a living creature with a melee Strike, the creature must succeed at a 33 Fortitude save or become drained 1. Further damage dealt by the thanadaemon increases the drained condition value by 1 on a failed save, to a maximum of drained 4.
    Name
    Draining Strike
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • fear
    • visual
    Entries
    • The thanadaemon glares at a single creature they can see within 30 feet. The target must immediately attempt a 33 Will save against the thanadaemon's terrifying gaze. If the target was already frightened, a failed save causes it to become fleeing for 1d4 rounds. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon's next turn.
    Name
    Focus Gaze
  • Activity
    Number
    2
    Unit
    action
    Traits
    • manipulate
    Requirements
    The thanadaemon has a soul gem
    Entries
    • The thanadaemon crushes the soul gem in one hand and gains fast healing 15 for 1 minute.
    Name
    Soul Crush

Background

Lore

No lore provided.