Monster Dossier

Thaestour

Male venom mage

Level 9

Traits

uniquecemediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

19

Languages

Languages
  • common

Skills

Acrobatics
17
Arcana
16
Deception
20
Thievery
17

Ability Mods

Str
2
Dex
4
Con
1
Int
0
Wis
2
Cha
4

Defenses

Ac
28
Saving Throws
Fort
16
Ref
19
Will
17
Hp
  • Hp
    155
Resistances
  • Amount
    12
    Name
    poison

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    dagger
    Attack
    17
    Traits
    • agile
    • finesse
    • versatile
    Damage
    1d4+6 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    poisoner's staff
    Attack
    17
    Traits
    • magical
    • two-handed d8
    Damage
    1d6+4 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    dagger
    Attack
    19
    Traits
    • agile
    • finesse
    • thrown
    • versatile
    Damage
    1d4+6 piercing
    Types
    • piercing

Spellcasting

  • Type
    Spontaneous
    Tradition
    primal
    DC
    28
    Attack
    17
    Entry
    0
    Level
    5
    Spells
    • Name
      detect magic
    • Name
      guidance
    • Name
      light
    • Name
      ray of frost
    • Name
      read aura
    1
    Slots
    4
    Spells
    • Name
      fleet step
    • Name
      gust of wind
    • Name
      spider sting
    2
    Slots
    4
    Spells
    • Name
      animal messenger
    • Name
      faerie fire
    • Name
      imp sting
      Source
      AoE4
    3
    Slots
    4
    Spells
    • Name
      blindness
    • Name
      earth bind
    • Name
      stinking cloud
    4
    Slots
    3
    Spells
    • Name
      heal
    • Name
      summon animal
    • Name
      swarming wasp stings
      Source
      AoE4
    5
    Slots
    2
    Spells
    • Name
      cloudkill
    • Name
      wyvern sting
      Source
      AoE4
  • Type
    Innate
    Tradition
    primal
    DC
    28
    Entry
    2
    Spells
    • Name
      detect poison
      Amount
      at will

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • poison
    Trigger
    The venom mage is reduced to 0 Hit Points
    Entries
    • The venom mage explodes into a cloud of poison within a 20-foot burst. The venom mage then reforms at a point they choose within the burst, avoids being knocked out, and remains at 1 Hit Point. The venom mage's wounded value increases by 1 when they use this ability, and they can't use this ability when they're wounded|CRB|wounded 3 or more. Creatures other than the venom mage within the burst must attempt a Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      No effect.
      Success
      The creature is sickened|CRB|sickened 1.
      Failure
      The creature is sickened|CRB|sickened 2 and cannot recover from the sickened condition while within 20 feet of the venom mage.
      Critical Failure
      As failure, but sickened|CRB|sickened 4.
    Name
    Venom Explosion
    Entries_as_xyz
    Ability not found: 'Venom Explosion As failure, but sickened|CRB|sickened 4.' in Thaestour And Taetraimorex, p.29
Bot
  • Entries
    • If another creature's reaction would disrupt the venom mage's spellcasting action, the venom mage attempts a DC 15 flat check. If the venom mage succeeds, their action isn't disrupted.
    Name
    Steady Spellcasting

Background

Lore

No lore provided.