Monster Dossier
Thaestour
Male venom mage
Traits
uniquecemediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
19
Languages
- Languages
- common
Skills
- Acrobatics
- 17
- Arcana
- 16
- Deception
- 20
- Thievery
- 17
Ability Mods
- Str
- 2
- Dex
- 4
- Con
- 1
- Int
- 0
- Wis
- 2
- Cha
- 4
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 16
- Ref
- 19
- Will
- 17
- Hp
- Hp
- 155
- Resistances
- Amount
- 12
- Name
- poison
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- dagger
- Attack
- 17
- Traits
- agile
- finesse
- versatile
- Damage
- 1d4+6 piercing
- Types
- piercing
- Range
- Melee
- Name
- poisoner's staff
- Attack
- 17
- Traits
- magical
- two-handed d8
- Damage
- 1d6+4 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- dagger
- Attack
- 19
- Traits
- agile
- finesse
- thrown
- versatile
- Damage
- 1d4+6 piercing
- Types
- piercing
Spellcasting
- Type
- Spontaneous
- Tradition
- primal
- DC
- 28
- Attack
- 17
- Entry
- 0
- Level
- 5
- Spells
- Name
- detect magic
- Name
- guidance
- Name
- light
- Name
- ray of frost
- Name
- read aura
- 1
- Slots
- 4
- Spells
- Name
- fleet step
- Name
- gust of wind
- Name
- spider sting
- 2
- Slots
- 4
- Spells
- Name
- animal messenger
- Name
- faerie fire
- Name
- imp sting
- Source
- AoE4
- 3
- Slots
- 4
- Spells
- Name
- blindness
- Name
- earth bind
- Name
- stinking cloud
- 4
- Slots
- 3
- Spells
- Name
- heal
- Name
- summon animal
- Name
- swarming wasp stings
- Source
- AoE4
- 5
- Slots
- 2
- Spells
- Name
- cloudkill
- Name
- wyvern sting
- Source
- AoE4
- Type
- Innate
- Tradition
- primal
- DC
- 28
- Entry
- 2
- Spells
- Name
- detect poison
- Amount
- at will
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- poison
- Trigger
- The venom mage is reduced to 0 Hit Points
- Entries
- The venom mage explodes into a cloud of poison within a 20-foot burst. The venom mage then reforms at a point they choose within the burst, avoids being knocked out, and remains at 1 Hit Point. The venom mage's wounded value increases by 1 when they use this ability, and they can't use this ability when they're wounded|CRB|wounded 3 or more. Creatures other than the venom mage within the burst must attempt a Fortitude save.
- Type
- successDegree
- Entries
- Critical Success
- No effect.
- Success
- The creature is sickened|CRB|sickened 1.
- Failure
- The creature is sickened|CRB|sickened 2 and cannot recover from the sickened condition while within 20 feet of the venom mage.
- Critical Failure
- As failure, but sickened|CRB|sickened 4.
- Name
- Venom Explosion
- Entries_as_xyz
- Ability not found: 'Venom Explosion As failure, but sickened|CRB|sickened 4.' in Thaestour And Taetraimorex, p.29
- Bot
- Entries
- If another creature's reaction would disrupt the venom mage's spellcasting action, the venom mage attempts a DC 15 flat check. If the venom mage succeeds, their action isn't disrupted.
- Name
- Steady Spellcasting
Background
Lore
No lore provided.