Monster Dossier
Terotricus
Terotricus TEROTRICUS MYTHS The Kaetou of Konourn dealt with their fair share of terotricuses during the era of the Khaekhor, and these people devel...
Traits
Rules & statistics
Monster Profile
Perception
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- tremorsense
- Range
- 120
Languages
- Languages
- abyssal
- elven
- sylvan
Skills
- Athletics
- 37
- Deception
- 32
- Intimidation
- 35
- Nature
- 31
- Survival
- 31
Ability Mods
- Str
- 10
- Dex
- 5
- Con
- 9
- Int
- -1
- Wis
- 6
- Cha
- 5
Defenses
- Ac
- 42
- Saving Throws
- Fort
- 34
- Ref
- 28
- Will
- 33
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 370
- Abilities
- regeneration 25 (deactivated by cold)
- Immunities
- controlled
- disease
- paralyzed
- sleep
- Weaknesses
- Amount
- 15
- Name
- cold
- Amount
- 15
- Name
- cold iron
- Amount
- 15
- Name
- good
- Amount
- 10
- Name
- slashing
- Resistances
- Amount
- 15
- Name
- fire
Speed
- Abilities
- burrow 25 feet
- climb 25 feet
- swim 35 feet
- Walk
- 35
Attacks
- Range
- Melee
- Name
- tentacle
- Attack
- 37
- Traits
- chaotic
- evil
- magical
- reach
- Damage
- 4d10+16 bludgeoning plus 2d6 chaotic, 2d6 evil, and Improved Grab or Improved Push 20 feet (40 feet on a critical hit)
- Types
- bludgeoning
- chaotic
- evil
- Range
- Ranged
- Name
- spores
- Attack
- 37
- Traits
- chaotic
- evil
- magical
- range increment
- Effects
- spore blight
- sticky spores
- Damage
- 4d8+6 poison plus 2d6 chaotic, 2d6 evil, spore blight, and sticky spores
- Types
- chaotic
- evil
- poison
Abilities
- Mid
- Traits
- aura
- disease
- Entries
- 30 feet. A creature entering the aura or starting its turn there is exposed to spore blight.
- Name
- Spore Cloud
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- healing
- necromancy
- primal
- Requirements
- The terotricus is in a swamp or forested area.
- Frequency
- Unit
- day
- Number
- 1
- Entries
- The terotricus drains nutrients from nearby trees and undergrowth while simultaneously infesting them with fungal growth. All non-magical plant life (though not plant creatures) within a 60-foot emanation withers and sprouts foul mold and slimy mushrooms, removing any cover and concealment provided by trees and undergrowth. The terotricus is healed 200 Hit Points.
- Name
- Infest Environs
- Type
- affliction
- Name
- Spore Blight
- Traits
- disease
- Note
- Plants and fungi are immune.
- DC
- 40
- Saving Throw
- Fortitude
- Stages
- Stage
- 1
- Entry
- enfeebled 2
- Duration
- 1 day
- Stage
- 2
- Entry
- enfeebled 4 and slowed 1
- Duration
- 1 day
- Stage
- 3
- Entry
- controlled by the terotricus (as dominate;
- Duration
- N/A
- Entries
- A creature hit by a terotricus's spores must succeed at a 40 Reflex save or take a –10-foot status penalty to all its Speeds for 1 minute. On a critical failure, the creature is immobilized until it Escape||Escapes (40).
- Name
- Sticky Spores
Background
Lore
Terotricus
TEROTRICUS MYTHS
The Kaetou of Konourn dealt with their fair share of terotricuses during the era of the Khaekhor, and these people developed unique rituals to purify tainted grounds with the help of ancestral spirits and feathers acquired from celestials. Far south of there, in what is now known as the Sodden Lands, wastelanders who learn of the presence of a terotricus—or "swampblight," as they're called there—carry lanterns blessed by angels in the hopes that these lights will keep the terotricus at bay.
The legendary terotricus is a massive slime-mold that hails from the Abyss. Its collective consciousness encapsulates entire regions, spreading as far as its ever-growing cloud of spores will take it. Once it has seeped onto the Material Plane from the Abyssal realm, a terotricus's agenda is to feed on all living creatures, infecting them with its spores, and its presence can spell doom for any in its way.
Terotricuses move by rapidly expanding and contracting their slimy "bodies," which are capable of burrowing through soil, gliding across water, and scrabbling up steep slopes. These behemoths of rot don't need to travel to see their plans come to fruition, though; their spores easily latch onto demons and other denizens of the Abyss, who in turn bring this blight to the Material Plane when the fiends are summoned.
When a terotricus infects a creature with its spores, web-like fungal growths start appearing on the victim's skin until they cover the entire body, at which point the victim's mind is also subdued and bent to the terotricus's will. The terotricus's favored victims include animals, elves, and fey, though it is happy to infect any creature it can catch. Cults of Nuzik occasionally attempt to make contact with a terotricus, but such acts almost always simply result in a new sect of spore-blighted slaves.