Monster Dossier
Teraphant
Teraphant is a fantasy monster entry from source AoE2.
Traits
uncommonnhugebeast
Rules & statistics
Monster Profile
Perception
18
Senses
- Name
- emotion sense
- Range
- 120
- Name
- low-light vision
Languages
- Languages
- gaidei (can't speak any language)
Skills
- Athletics
- 20
- Intimidation
- 18
- Survival
- 18
Ability Mods
- Str
- 7
- Dex
- 1
- Con
- 5
- Int
- -2
- Wis
- 3
- Cha
- 3
Defenses
- Ac
- 27
- Saving Throws
- Fort
- 20
- Ref
- 14
- Will
- 18
- Hp
- Hp
- 175
Speed
- Walk
- 45
Attacks
- Range
- Melee
- Name
- horn
- Attack
- 20
- Traits
- reach
- Damage
- 3d6+9 piercing
- Types
- piercing
- Range
- Melee
- Name
- trunk
- Attack
- 20
- Traits
- reach
- Effects
- grabbing trunk
- Range
- Melee
- Name
- foot
- Attack
- 20
- Traits
- reach
- Damage
- 3d10+9 bludgeoning
- Types
- bludgeoning
Abilities
- Top
- Traits
- emotion
- mental
- Entries
- A teraphant can sense the emotions of creatures within 120 feet as an imprecise sense.
- Emotion sense is a precise sense against creatures under an emotion effect. A creature under the effects of calm emotions can't be noticed via emotion sense.
- Name
- Emotion Sense
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature within 60 feet of the teraphant is targeted by a spell or ability with the emotion trait
- Entries
- The teraphant also benefits from the spell or effect, as though it were an additional target for 1 minute or until the triggering spell or ability ends.
- Name
- Empathetic Response
- Bot
- Entries
- A Medium or smaller creature hit by the teraphant's trunk is grabbed. If the teraphant moves, it can bring the grabbed creature along with it.
- Name
- Grabbing Trunk
- Activity
- Number
- 2
- Unit
- action
- Requirements
- The teraphant has a creature grabbed
- Entries
- The teraphant slams the creature onto one of its horns. The target must attempt a 27 Reflex save or suffer 3d6+9 piercing damage and 1d6 persistent damage||persistent bleed damage (6d6+18 piercing damage on a critical failure).
- Name
- Impale
- Activity
- Number
- 2
- Unit
- action
- Entries
- The teraphant lets out a loud trumpet that deals 8d8 mental damage (27 basic Will save) in a 30-foot cone. A creature that fails its save is also pushed 15 feet (30 feet on a critical failure). If a pushed creatures strikes a solid barrier, it takes 3d6 bludgeoning damage and stops. The teraphant can't use.
- Name
- Faleilos Trumpet
- Entries
- Trumpet again for 1d4 rounds.
- Name
- Faleilos
- Activity
- Number
- 3
- Unit
- action
- Entries
- Large or smaller, foot, 27
- Name
- Trample
Background
Lore
No lore provided.