Monster Dossier

Teraphant

Teraphant is a fantasy monster entry from source AoE2.

Level 9

Traits

uncommonnhugebeast

Rules & statistics

Monster Profile

Perception

18

Senses

  • Name
    emotion sense
    Range
    120
  • Name
    low-light vision

Languages

Languages
  • gaidei (can't speak any language)

Skills

Athletics
20
Intimidation
18
Survival
18

Ability Mods

Str
7
Dex
1
Con
5
Int
-2
Wis
3
Cha
3

Defenses

Ac
27
Saving Throws
Fort
20
Ref
14
Will
18
Hp
  • Hp
    175

Speed

Walk
45

Attacks

  • Range
    Melee
    Name
    horn
    Attack
    20
    Traits
    • reach
    Damage
    3d6+9 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    trunk
    Attack
    20
    Traits
    • reach
    Effects
    • grabbing trunk
  • Range
    Melee
    Name
    foot
    Attack
    20
    Traits
    • reach
    Damage
    3d10+9 bludgeoning
    Types
    • bludgeoning

Abilities

Top
  • Traits
    • emotion
    • mental
    Entries
    • A teraphant can sense the emotions of creatures within 120 feet as an imprecise sense.
    • Emotion sense is a precise sense against creatures under an emotion effect. A creature under the effects of calm emotions can't be noticed via emotion sense.
    Name
    Emotion Sense
Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature within 60 feet of the teraphant is targeted by a spell or ability with the emotion trait
    Entries
    • The teraphant also benefits from the spell or effect, as though it were an additional target for 1 minute or until the triggering spell or ability ends.
    Name
    Empathetic Response
Bot
  • Entries
    • A Medium or smaller creature hit by the teraphant's trunk is grabbed. If the teraphant moves, it can bring the grabbed creature along with it.
    Name
    Grabbing Trunk
  • Activity
    Number
    2
    Unit
    action
    Requirements
    The teraphant has a creature grabbed
    Entries
    • The teraphant slams the creature onto one of its horns. The target must attempt a 27 Reflex save or suffer 3d6+9 piercing damage and 1d6 persistent damage||persistent bleed damage (6d6+18 piercing damage on a critical failure).
    Name
    Impale
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The teraphant lets out a loud trumpet that deals 8d8 mental damage (27 basic Will save) in a 30-foot cone. A creature that fails its save is also pushed 15 feet (30 feet on a critical failure). If a pushed creatures strikes a solid barrier, it takes 3d6 bludgeoning damage and stops. The teraphant can't use.
    Name
    Faleilos Trumpet
  • Entries
    • Trumpet again for 1d4 rounds.
    Name
    Faleilos
  • Activity
    Number
    3
    Unit
    action
    Entries
    • Large or smaller, foot, 27
    Name
    Trample

Background

Lore

No lore provided.