Monster Dossier
Tatzlwyrm
Tatzlwyrm is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
8
Senses
- Name
- darkvision
Languages
- Languages
- draconic
Skills
- Acrobatics
- 7
- Athletics
- 8
- Crafting
- 4
- Intimidation
- 6
- Stealth
- 7
Ability Mods
- Str
- 4
- Dex
- 1
- Con
- 3
- Int
- -3
- Wis
- 2
- Cha
- 0
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 11
- Ref
- 5
- Will
- 8
- Hp
- Hp
- 30
Speed
- Walk
- 30
- Climb
- 30
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 10
- Traits
- magical
- Damage
- 1d8+6 piercing
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 10
- Traits
- agile
- magical
- Damage
- 1d6+6 slashing
- Types
- slashing
Abilities
- Top
- Entries
- A tatzlwyrm's green, gray, and brown scales provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when Sneaking, and it gains a +4 circumstance bonus to Hide.
- Name
- Natural Camouflage
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- The tatzlwyrm belches a puff of poisonous vapor into the face of an adjacent creature, which must attempt a 15 Fortitude save; the creature takes a –2 circumstance penalty to this save if it's grabbed or flat-footed. The tatzlwyrm can't use Poison Gasp again for 2 rounds.
- Type
- successDegree
- Entries
- Critical Success
- The target is unaffected.
- Success
- The target is sickened 1.
- Failure
- The target takes 2d6 poison damage and is enfeebled 1 for 1 round.
- Critical Failure
- The target takes 4d6 poison damage and is enfeebled 1 for 1 minute.
- Name
- Poison Gasp
Background
Lore
No lore provided.