Monster Dossier

Tatzlwyrm

Tatzlwyrm is a fantasy monster entry from source B2.

Level 2

Traits

nmediumdragon

Rules & statistics

Monster Profile

Perception

8

Senses

  • Name
    darkvision

Languages

Languages
  • draconic

Skills

Acrobatics
7
Athletics
8
Crafting
4
Intimidation
6
Stealth
7

Ability Mods

Str
4
Dex
1
Con
3
Int
-3
Wis
2
Cha
0

Defenses

Ac
18
Saving Throws
Fort
11
Ref
5
Will
8
Hp
  • Hp
    30

Speed

Walk
30
Climb
30

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    10
    Traits
    • magical
    Damage
    1d8+6 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    10
    Traits
    • agile
    • magical
    Damage
    1d6+6 slashing
    Types
    • slashing

Abilities

Top
  • Entries
    • A tatzlwyrm's green, gray, and brown scales provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when Sneaking, and it gains a +4 circumstance bonus to Hide.
    Name
    Natural Camouflage
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The tatzlwyrm belches a puff of poisonous vapor into the face of an adjacent creature, which must attempt a 15 Fortitude save; the creature takes a –2 circumstance penalty to this save if it's grabbed or flat-footed. The tatzlwyrm can't use Poison Gasp again for 2 rounds.
    • Type
      successDegree
      Entries
      Critical Success
      The target is unaffected.
      Success
      The target is sickened 1.
      Failure
      The target takes 2d6 poison damage and is enfeebled 1 for 1 round.
      Critical Failure
      The target takes 4d6 poison damage and is enfeebled 1 for 1 minute.
    Name
    Poison Gasp

Background

Lore

No lore provided.