Monster Dossier
Tarn Linnorm
Tarn Linnorm is a fantasy monster entry from source B1.
Traits
uncommoncegargantuanacidamphibiousdragon
Rules & statistics
Monster Profile
Perception
35
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 60
- Name
- true seeing
Languages
- Languages
- aklo
- draconic
- sylvan
Skills
- Acrobatics
- 32
- Athletics
- 38
- Stealth
- 34
Ability Mods
- Str
- 10
- Dex
- 6
- Con
- 8
- Int
- -1
- Wis
- 7
- Cha
- 8
Defenses
- Ac
- 46
- Saving Throws
- Fort
- 36
- Ref
- 32
- Will
- 31
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 400
- Abilities
- regeneration 15 (deactivated by cold iron)
- Immunities
- acid
- curse
- paralyzed
- sleep
- Weaknesses
- Amount
- 15
- Name
- cold iron
Speed
- Abilities
- freedom of movement
- Walk
- 35
- Fly
- 100
- Swim
- 80
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 38
- Traits
- reach
- magical
- Effects
- tarn linnorm venom
- Damage
- 4d12+18 piercing plus tarn linnorm venom
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 38
- Traits
- reach
- agile
- magical
- Damage
- 4d8+18 slashing
- Types
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 38
- Traits
- reach
- agile
- magical
- Effects
- Improved Grab
- Damage
- 4d6+18 bludgeoning plus Improved Grab
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 42
- Entry
- Constant
- 8
- Spells
- Name
- true seeing
- 9
- Spells
- Name
- freedom of movement
Abilities
- Mid
- Traits
- curse
- death
- primal
- Entries
- When a creature slays a tarn linnorm, it must succeed at a 46 Will save or it can no longer recover Hit Points via any means, such as healing spells, the Medicine skill, or natural healing from rest.
- Name
- Curse of Death
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- Tail only.
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- acid
- evocation
- poison
- primal
- Entries
- The tarn linnorm can expel either a 120-foot line or a 60-foot cone of acid dealing 20d6 acid damage to creatures within the area (44 basic Reflex save). The acid creates toxic fumes. At the beginning of the linnorm's next turn, those who failed the breath weapon's Reflex save must succeed at a 42 Fortitude save or gain sickened 4 from the poisonous fumes. A tarn linnorm can't use Breath Weapon or Overwhelming Breath again for 1d4 rounds.
- Name
- Breath Weapon
- Activity
- Number
- 1
- Unit
- action
- Entries
- 3d6+18 bludgeoning, 44
- Name
- Constrict
- Activity
- Number
- 1
- Unit
- action
- Entries
- The tarn linnorm Stride||Strides and then makes a jaws Strike with each of its heads, each against a different target. These attacks count toward the tarn linnorm's multiple attack penalty, and the multiple attack penalty doesn't increase until after the tarn linnorm makes all of these attacks.
- Name
- Double Bite
- Activity
- Number
- 3
- Unit
- action
- Entries
- A tarn linnorm uses its Breath Weapon twice. A creature attempts only one save and can take damage only once. The tarn linnorm can't use Breath Weapon or Overwhelming Breath again for 2d4 rounds.
- Name
- Overwhelming Breath
- Type
- affliction
- Name
- Tarn Linnorm Venom
- Traits
- acid
- injury
- poison
- DC
- 44
- Saving Throw
- Fortitude
- Max Duration
- 10 rounds
- Stages
- Stage
- 1
- Entry
- 7d6 acid damage and drained 1
- Duration
- N/A
- Stage
- 2
- Entry
- 11d6 acid damage and drained 2.
- Duration
- N/A
Background
Lore
No lore provided.