Monster Dossier

Tarn Linnorm

Tarn Linnorm is a fantasy monster entry from source B1.

Level 20

Traits

uncommoncegargantuanacidamphibiousdragon

Rules & statistics

Monster Profile

Perception

35

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    60
  • Name
    true seeing

Languages

Languages
  • aklo
  • draconic
  • sylvan

Skills

Acrobatics
32
Athletics
38
Stealth
34

Ability Mods

Str
10
Dex
6
Con
8
Int
-1
Wis
7
Cha
8

Defenses

Ac
46
Saving Throws
Fort
36
Ref
32
Will
31
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    400
    Abilities
    • regeneration 15 (deactivated by cold iron)
Immunities
  • acid
  • curse
  • paralyzed
  • sleep
Weaknesses
  • Amount
    15
    Name
    cold iron

Speed

Abilities
  • freedom of movement
Walk
35
Fly
100
Swim
80

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    38
    Traits
    • reach
    • magical
    Effects
    • tarn linnorm venom
    Damage
    4d12+18 piercing plus tarn linnorm venom
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    38
    Traits
    • reach
    • agile
    • magical
    Damage
    4d8+18 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    38
    Traits
    • reach
    • agile
    • magical
    Effects
    • Improved Grab
    Damage
    4d6+18 bludgeoning plus Improved Grab
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    42
    Entry
    Constant
    8
    Spells
    • Name
      true seeing
    9
    Spells
    • Name
      freedom of movement

Abilities

Mid
  • Traits
    • curse
    • death
    • primal
    Entries
    • When a creature slays a tarn linnorm, it must succeed at a 46 Will save or it can no longer recover Hit Points via any means, such as healing spells, the Medicine skill, or natural healing from rest.
    Name
    Curse of Death
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • Tail only.
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • acid
    • evocation
    • poison
    • primal
    Entries
    • The tarn linnorm can expel either a 120-foot line or a 60-foot cone of acid dealing 20d6 acid damage to creatures within the area (44 basic Reflex save). The acid creates toxic fumes. At the beginning of the linnorm's next turn, those who failed the breath weapon's Reflex save must succeed at a 42 Fortitude save or gain sickened 4 from the poisonous fumes. A tarn linnorm can't use Breath Weapon or Overwhelming Breath again for 1d4 rounds.
    Name
    Breath Weapon
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 3d6+18 bludgeoning, 44
    Name
    Constrict
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The tarn linnorm Stride||Strides and then makes a jaws Strike with each of its heads, each against a different target. These attacks count toward the tarn linnorm's multiple attack penalty, and the multiple attack penalty doesn't increase until after the tarn linnorm makes all of these attacks.
    Name
    Double Bite
  • Activity
    Number
    3
    Unit
    action
    Entries
    • A tarn linnorm uses its Breath Weapon twice. A creature attempts only one save and can take damage only once. The tarn linnorm can't use Breath Weapon or Overwhelming Breath again for 2d4 rounds.
    Name
    Overwhelming Breath
  • Type
    affliction
    Name
    Tarn Linnorm Venom
    Traits
    • acid
    • injury
    • poison
    DC
    44
    Saving Throw
    Fortitude
    Max Duration
    10 rounds
    Stages
    • Stage
      1
      Entry
      7d6 acid damage and drained 1
      Duration
      N/A
    • Stage
      2
      Entry
      11d6 acid damage and drained 2.
      Duration
      N/A

Background

Lore

No lore provided.