Monster Dossier
Sylph Sneak
Sylph Sneak is a fantasy monster entry from source B2.
Traits
cgmediumhumanhumanoidsylph
Rules & statistics
Monster Profile
Perception
5
Languages
- Languages
- auran
- common
Skills
- Acrobatics
- 7
- Deception
- 6
- Diplomacy
- 6
- Society
- 4
- Stealth
- 7
- Thievery
- 7
Ability Mods
- Str
- 0
- Dex
- 4
- Con
- 1
- Int
- 1
- Wis
- 0
- Cha
- 3
Items
- leather armor
- starknife
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 4
- Ref
- 9
- Will
- 8
- Hp
- Hp
- 17
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- starknife
- Attack
- 9
- Traits
- agile
- deadly
- finesse
- versatile
- Effects
- 1d4+4
- Damage
- 1d4+4
- Types
- N/A
- Range
- Ranged
- Name
- starknife
- Attack
- 9
- Traits
- agile
- deadly
- thrown
- versatile
- Effects
- 1d4+1
- Damage
- 1d4+1
- Types
- N/A
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- air
- evocation
- primal
- Trigger
- The sylph sneak is the target of a physical ranged attack
- Requirements
- The sylph sneak is aware of the attack
- Entries
- A swift gale whips up between the sylph sneak and the source of the ranged attack, giving the sneak a +3 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it. The wind can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).
- Name
- Deflecting Gale
- Bot
- Entries
- The sylph sneak's Strike||Strikes deal 1d6 extra precision damage to flat-footed creatures.
- Name
- Sneak Attack
- Entries
- On the first round of combat, creatures that haven't acted yet are flat-footed to the sylph sneak.
- Name
- Surprise Attacker
- Entries
- When the sylph sneak attacks with a thrown weapon, the range increment increases by 10 feet.
- Name
- Wind's Guidance
Background
Lore
No lore provided.