Monster Dossier

Sylph Sneak

Sylph Sneak is a fantasy monster entry from source B2.

Level 1

Traits

cgmediumhumanhumanoidsylph

Rules & statistics

Monster Profile

Perception

5

Languages

Languages
  • auran
  • common

Skills

Acrobatics
7
Deception
6
Diplomacy
6
Society
4
Stealth
7
Thievery
7

Ability Mods

Str
0
Dex
4
Con
1
Int
1
Wis
0
Cha
3

Items

  • leather armor
  • starknife

Defenses

Ac
18
Saving Throws
Fort
4
Ref
9
Will
8
Hp
  • Hp
    17

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    starknife
    Attack
    9
    Traits
    • agile
    • deadly
    • finesse
    • versatile
    Effects
    • 1d4+4
    Damage
    1d4+4
    Types
    N/A
  • Range
    Ranged
    Name
    starknife
    Attack
    9
    Traits
    • agile
    • deadly
    • thrown
    • versatile
    Effects
    • 1d4+1
    Damage
    1d4+1
    Types
    N/A

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • air
    • evocation
    • primal
    Trigger
    The sylph sneak is the target of a physical ranged attack
    Requirements
    The sylph sneak is aware of the attack
    Entries
    • A swift gale whips up between the sylph sneak and the source of the ranged attack, giving the sneak a +3 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it. The wind can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).
    Name
    Deflecting Gale
Bot
  • Entries
    • The sylph sneak's Strike||Strikes deal 1d6 extra precision damage to flat-footed creatures.
    Name
    Sneak Attack
  • Entries
    • On the first round of combat, creatures that haven't acted yet are flat-footed to the sylph sneak.
    Name
    Surprise Attacker
  • Entries
    • When the sylph sneak attacks with a thrown weapon, the range increment increases by 10 feet.
    Name
    Wind's Guidance

Background

Lore

No lore provided.