Monster Dossier

Sykever

Sykever is a fantasy monster entry from source BotD.

Level 15

Traits

cehugedarvakkashadowundead

Rules & statistics

Monster Profile

Perception

29

Senses

  • Name
    greater darkvision
  • Name
    lifesense
    Range
    Unit
    feet
    Number
    60
    Note
    page 213

Languages

Skills

Arcana
27
Athletics
29
Intimidation
28
Negative energy plane lore
27
Religion
27
Shadow plane lore
27
Stealth
27
Warfare lore
27

Ability Mods

Str
8
Dex
4
Con
6
Int
6
Wis
6
Cha
7

Defenses

Ac
37
Saving Throws
Fort
25
Ref
25
Will
31
Hp
  • Hp
    335
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious
Weaknesses
  • Name
    good
    Amount
    10
  • Name
    silver
    Amount
    10
Resistances
  • Name
    cold
    Amount
    10

Speed

Walk
40
Abilities
  • air walk

Attacks

  • Range
    Melee
    Traits
    • magical
    • reach
    Name
    horn
    Attack
    31
    Damage
    3d8+12 bludgeoning plus 1d10 cold and 2d8 persistent damage||persistent bleed
  • Range
    Melee
    Traits
    • agile
    • magical
    • reach
    Name
    arm spike
    Attack
    31
    Damage
    3d8+12 piercing plus 1d10 cold

Spellcasting

  • Tradition
    divine
    Type
    Innate
    DC
    36
    Entry
    0
    Level
    8
    Spells
    • Name
      detect magic
    4
    Spells
    • Name
      darkness
      Amount
      at will
    • Name
      invisibility
      Amount
      3
    6
    Spells
    • Name
      true seeing
    7
    Spells
    • Name
      harm
      Amount
      3
    • Name
      paralyze
    • Name
      plane shift
      Notes
      • to Material Plane, Negative Energy Plane, or Shadow Plane only
    Constant
    8
    Spells
    • Name
      air walk

Abilities

Mid
  • Name
    Entropy's Shadow
    Traits
    • aura
    • divine
    • necromancy
    • negative
    Entries
    • 40 feet. As vanyver, but 33 and 4d6 damage.
  • Name
    Sunlight Powerlessness
    Entries
    • As vanyver.
Bot
  • Name
    Change Posture
    Activity
    Number
    1
    Unit
    action
    Entries
    • The sykever changes between their bipedal and quadrupedal stance. In their bipedal stance, the sykever can use all the abilities in their stat block except Horned Rush. In their quadrupedal stance, the sykever has a Speed of 80 feet but can't make arm spike Strike||Strikes, Disarm, cast spells, or use Crush Item.
  • Name
    Crush Item
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    The sykever gets a critical success to Disarm
    Requirements
    The sykever is in their bipedal stance
    Entries
    • The sykever snatches the item and pierces it with their arm spikes. The item becomes broken and falls to the ground in the sykever's space. Items that are already broken aren't further damaged, and an item with 14 or higher Hardness is unaffected.
  • Name
    Draining Gaze
    Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • necromancy
    • visual
    Entries
    • The sykever fixes their nightmarish gaze on one creature they can see, who must attempt a 36 Will save. Regardless of the result, the target is temporarily immune for 10 minutes.
    • Type
      successDegree
      Entries
      Critical Success
      • The target is unaffected.
      Success
      • The target is enfeebled||enfeebled 2 for 1 round if the sykever is in bipedal stance, or clumsy||clumsy 2 for 1 round if the sykever is in quadrupedal stance.
      Failure
      • As success, but the effect lasts 1 minute.
      Critical Failure
      • As success, but enfeebled||enfeebled 3 or clumsy||clumsy 3, and the effect lasts 10 minutes.
  • Name
    Horned Rush
    Activity
    Number
    1
    Unit
    action
    Requirements
    The sykever is in their quadrupedal stance
    Entries
    • The sykever Strides and then makes a horn Strike.

Background

Lore

No lore provided.