Monster Dossier
Sykever
Sykever is a fantasy monster entry from source BotD.
Traits
cehugedarvakkashadowundead
Rules & statistics
Monster Profile
Perception
29
Senses
- Name
- greater darkvision
- Name
- lifesense
- Range
- Unit
- feet
- Number
- 60
- Note
- page 213
Languages
Skills
- Arcana
- 27
- Athletics
- 29
- Intimidation
- 28
- Negative energy plane lore
- 27
- Religion
- 27
- Shadow plane lore
- 27
- Stealth
- 27
- Warfare lore
- 27
Ability Mods
- Str
- 8
- Dex
- 4
- Con
- 6
- Int
- 6
- Wis
- 6
- Cha
- 7
Defenses
- Ac
- 37
- Saving Throws
- Fort
- 25
- Ref
- 25
- Will
- 31
- Hp
- Hp
- 335
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
- Weaknesses
- Name
- good
- Amount
- 10
- Name
- silver
- Amount
- 10
- Resistances
- Name
- cold
- Amount
- 10
Speed
- Walk
- 40
- Abilities
- air walk
Attacks
- Range
- Melee
- Traits
- magical
- reach
- Name
- horn
- Attack
- 31
- Damage
- 3d8+12 bludgeoning plus 1d10 cold and 2d8 persistent damage||persistent bleed
- Range
- Melee
- Traits
- agile
- magical
- reach
- Name
- arm spike
- Attack
- 31
- Damage
- 3d8+12 piercing plus 1d10 cold
Spellcasting
- Tradition
- divine
- Type
- Innate
- DC
- 36
- Entry
- 0
- Level
- 8
- Spells
- Name
- detect magic
- 4
- Spells
- Name
- darkness
- Amount
- at will
- Name
- invisibility
- Amount
- 3
- 6
- Spells
- Name
- true seeing
- 7
- Spells
- Name
- harm
- Amount
- 3
- Name
- paralyze
- Name
- plane shift
- Notes
- to Material Plane, Negative Energy Plane, or Shadow Plane only
- Constant
- 8
- Spells
- Name
- air walk
Abilities
- Mid
- Name
- Entropy's Shadow
- Traits
- aura
- divine
- necromancy
- negative
- Entries
- 40 feet. As vanyver, but 33 and 4d6 damage.
- Name
- Sunlight Powerlessness
- Entries
- As vanyver.
- Bot
- Name
- Change Posture
- Activity
- Number
- 1
- Unit
- action
- Entries
- The sykever changes between their bipedal and quadrupedal stance. In their bipedal stance, the sykever can use all the abilities in their stat block except Horned Rush. In their quadrupedal stance, the sykever has a Speed of 80 feet but can't make arm spike Strike||Strikes, Disarm, cast spells, or use Crush Item.
- Name
- Crush Item
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The sykever gets a critical success to Disarm
- Requirements
- The sykever is in their bipedal stance
- Entries
- The sykever snatches the item and pierces it with their arm spikes. The item becomes broken and falls to the ground in the sykever's space. Items that are already broken aren't further damaged, and an item with 14 or higher Hardness is unaffected.
- Name
- Draining Gaze
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- necromancy
- visual
- Entries
- The sykever fixes their nightmarish gaze on one creature they can see, who must attempt a 36 Will save. Regardless of the result, the target is temporarily immune for 10 minutes.
- Type
- successDegree
- Entries
- Critical Success
- The target is unaffected.
- Success
- The target is enfeebled||enfeebled 2 for 1 round if the sykever is in bipedal stance, or clumsy||clumsy 2 for 1 round if the sykever is in quadrupedal stance.
- Failure
- As success, but the effect lasts 1 minute.
- Critical Failure
- As success, but enfeebled||enfeebled 3 or clumsy||clumsy 3, and the effect lasts 10 minutes.
- Name
- Horned Rush
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The sykever is in their quadrupedal stance
- Entries
- The sykever Strides and then makes a horn Strike.
Background
Lore
No lore provided.