Monster Dossier
Sustoum Thaebas
Male variant zombie lord|BotD
Traits
uniquenemediumundeadzombie
Rules & statistics
Monster Profile
Perception
13
Senses
- Name
- darkvision
Languages
- Languages
- common
- necril
Skills
- Athletics
- 10
- Mercantile lore
- 9
- Religion
- 13
- Stealth
- 10
Ability Mods
- Str
- 4
- Dex
- 4
- Con
- 3
- Int
- 1
- Wis
- 5
- Cha
- 2
Items
- bag of holding type I (contains two doses of arsenic
- invisibility potion
- and 136 gp)
- scythe
Defenses
- Ac
- 20
- Saving Throws
- Fort
- 11
- Ref
- 10
- Will
- 13
- Hp
- Hp
- 80
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
- Weaknesses
- Name
- positive
- Amount
- 5
- Name
- slashing
- Amount
- 5
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- deadly
- trip
- Name
- scythe
- Attack
- 12
- Damage
- 1d10+8 slashing plus whispering scythe
- Range
- Melee
- Name
- fist
- Attack
- 12
- Damage
- 1d8+8 bludgeoning
Spellcasting
- Tradition
- divine
- Type
- Innate
- DC
- 21
- Attack
- 13
- Entry
- 0
- Level
- 2
- Spells
- Name
- chill touch
- Name
- daze
- Name
- divine lance
- 1
- Spells
- Name
- fear
- Name
- harm
- Amount
- 3
- Name
- ray of enfeeblement
- 2
- Spells
- Name
- silence
- Name
- sudden blight
- Source
- APG
Abilities
- Name
- Command Zombie
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- incapacitation
- necromancy
- Entries
- Thaebas intones blasphemous words to gain control over a zombie he can see within 100 feet. A zombie that is mindless and not under someone else's control falls under his control automatically; otherwise, the zombie or its controller can attempt a 22 Will save to avoid being controlled (whichever has the higher modifier). The target zombie is temporarily immune for 24 hours if successful. The attempt fails if the zombie is the same level as Thaebas or higher. The zombie remains controlled by Thaebas until either is destroyed. Thaebas can control up to 8 zombies at a time. If Thaebas would control a number of zombies over this limit, he chooses which to release.
- Name
- Create Zombies
- Traits
- concentrate
- divine
- evil
- necromancy
- Entries
- Thaebas can create lesser zombies with a 1-hour ritual. During this time, Thaebas chants and performs an unholy dance over the corpses he intends to animate. Unlike normal rituals, this doesn't require a skill check or Cost. At the end of this hour, Thaebas can create one 1st- or 2nd-level zombie, or two zombies of level 0 or lower. These are automatically under Thaebas's control and count toward the limit of Command Zombie. Any zombies created by Thaebas still count toward the XP budget of an encounter normally.
- Thaebas has created enough individual zombies to form shambler troops, which are effectively 4th-level creatures.
- Rather than creating them directly, he needed to train weaker zombies to work as troops.
- Name
- Shamble Forth!
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- necromancy
- Frequency
- Number
- 1
- Unit
- round
- Entries
- Each zombie controlled by Thaebas Strides 5 feet (or Burrows, Climbs, Flies, or Swims 5 feet if it has the corresponding movement type).
- Name
- Whispering Scythe
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- divine
- necromancy
- Trigger
- An undead controlled by Thaebas and within 20 feet of him is destroyed
- Requirements
- Thaebas is holding his scythe
- Entries
- Thaebas draws the creature's soul into his scythe. The next time he makes a scythe Strike, the soul is released and the Strike deals an extra 1d6 negative damage. The scythe can hold only one soul at a time.
Background
Lore
No lore provided.