Monster Dossier

Sunburst Corpse

Sunburst Corpse is a fantasy monster entry from source SoT4.

Level 14

Traits

uncommonnemediumundead

Rules & statistics

Monster Profile

Perception

25

Senses

  • Name
    darkvision

Languages

Languages
  • common (can't speak any language)

Skills

Athletics
23
Intimidation
29
Occultism
25

Ability Mods

Str
5
Dex
1
Con
8
Int
1
Wis
3
Cha
7

Defenses

Ac
35
Saving Throws
Fort
28
Ref
21
Will
25
Hp
  • Hp
    255
Immunities
  • blinded
  • dazzled
  • fire
Weaknesses
  • Name
    cold
    Amount
    10
  • Name
    darkness vulnerability

Speed

Walk
35

Attacks

  • Range
    Melee
    Traits
    • agile
    • finesse
    Name
    claw
    Attack
    29
    Damage
    3d6+13 slashing plus 2d8 fire and Grab and residual light
  • Range
    Ranged
    Traits
    • range increment
    Name
    sunfire
    Attack
    25
    Damage
    7d6 fire

Abilities

Top
  • Name
    Light Camouflage
    Entries
    • The sunburst corpse is concealed in areas of natural bright light, such as due to sunlight or torches, even to creatures that can see clearly in bright light. Magical bright light and light from the sunburst corpse's blinding aura don't conceal the sunburst corpse.
Mid
  • Name
    Blinding Aura
    Traits
    • aura
    • evocation
    • incapacitation
    • light
    • occult
    • visual
    Entries
    • 60 feet. The sunburst corpse sheds bright light. Any creature that starts its turn in the emanation must succeed at a 31 Fortitude save.
    • If it fails, it's blinded for 1 minute, and if it critically fails, it's blinded permanently. A creature that succeeds at its save is temporarily immune to this effect for 24 hours.
  • Name
    Darkness Vulnerability
    Entries
    • A sunburst corpse is sickened||sickened 1 while in areas of magical darkness. If the level of the magical darkness effect is at least half of the sunburst corpse's level (a 7th-level effect against most sunburst corpses), the sunburst corpse is also slowed||slowed 1 while in the area.
Bot
  • Name
    Constrict
    Activity
    Number
    1
    Unit
    action
    Entries
    • 2d6+6 bludgeoning plus 2d8 fire and residual light, 34
  • Name
    Nova Burst
    Activity
    Number
    3
    Unit
    action
    Traits
    • evocation
    • light
    • occult
    Entries
    • The sunburst corpse intensifies its light and unleashes a burning blast of energy. It deals 12d8 fire damage to all creatures in a 20-foot emanation (34 basic Fortitude save). A creature that fails its save becomes dazzled until the end of its next turn. The sunburst corpse can't use Nova Burst again for 1d4 rounds, and its blinding aura becomes inactive during this time.
  • Name
    Residual Light
    Traits
    • evocation
    • light
    • occult
    Entries
    • When a sunburst corpse Strike||Strikes or Grapples a creature, some of the corpse's light clings to the creature for a moment. The creature must attempt a 34 Fortitude save. On a failure, the creature is dazzled until the end of its next turn. On a critical failure, the creature is dazzled for 1 minute. A dazzled creature can use an Interact action to wick off the light and remove the dazzled condition.

Background

Lore

No lore provided.