Monster Dossier

Sun Warrior Brigade

Sun Warrior Brigade is a fantasy monster entry from source SoT4.

Level 12

Traits

uncommonlegargantuanhumanoidtroop

Rules & statistics

Monster Profile

Perception

22

Languages

Languages
  • common
  • raetriafoux

Skills

Athletics
23
Intimidation
22
Religion
23

Ability Mods

Str
7
Dex
2
Con
6
Int
2
Wis
5
Cha
4

Defenses

Ac
33
Saving Throws
Fort
24
Ref
18
Will
23
Hp
  • Hp
    216
    Notes
    • 16 squares
Thresholds
  • Value
    144
    Squares
    12
  • Value
    72
    Squares
    8
Weaknesses
  • Name
    area damage
    Amount
    15
  • Name
    splash damage
    Amount
    8

Speed

Walk
25
Abilities
  • troop movement

Spellcasting

  • Tradition
    divine
    Type
    Spontaneous
    DC
    29
    Attack
    21
    Entry
    0
    Level
    6
    Spells
    • Name
      daze
    • Name
      detect magic
    • Name
      divine lance
      Notes
      • law or evil
    5
    Slots
    4
    Spells
    • Name
      burning hands
    • Name
      fireball
    • Name
      flame strike
    6
    Slots
    3
    Spells
    • Name
      blade barrier
    • Name
      vampiric exsanguination
    • Name
      wall of fire

Abilities

Mid
  • Name
    Troop Defenses
Bot
  • Name
    Form Up
    Activity
    Number
    1
    Unit
    action
  • Name
    Frenetic Assault
    Activity
    Number
    1
    Unit
    varies
    Entry
    1 to 3
    Frequency
    Number
    1
    Unit
    round
    Entries
    • The members of the brigade wildly swing their weapons—primarily spears—in a frenzied attack at each enemy adjacent to the troop (29 basic Reflex save). The damage depends on the number of actions.
    • 1 1d12+1 piercing damage 2 2d12+11 piercing damage 3 3d12+11 piercing damage
  • Name
    Troop Movement
    Entries
    • Whenever the troop Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain||3|terrain, the extra movement cost applies to the whole troop.
  • Name
    Troop Spellcasting
    Entries
    • When the sun warrior brigade Casts a Spell, its constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. When Cast a Spell||Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.
  • Name
    Triafitan's Radiance
    Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • evocation
    • fire
    • light
    Entries
    • The brigade calls upon Triafitan|LOGM to burn and blind their foes. The sun warriors present their religious symbols and create a white-hot flash of light in a 45-foot cone.
    • Creatures in the cone take 10d8 fire damage (29 basic Fortitude save). Creatures that fail their save become dazzled for 1 round. Creatures that critically fail become blinded for 1 round instead. When the troop is reduced to 8 or fewer squares, this area decreases to a 20-foot cone.

Background

Lore

No lore provided.