Monster Dossier
Sumbreiva
Sumbreiva is a fantasy monster entry from source B3.
Traits
lelargehumanoidnegative
Rules & statistics
Monster Profile
Perception
29
Senses
- Name
- greater darkvision
- Type
- imprecise
- Name
- scent
- Range
- 30
Languages
- Languages
- aklo
- necril
Skills
- Athletics
- 32
- Intimidation
- 30
- Stealth
- 35
- Survival
- 29
Ability Mods
- Str
- 8
- Dex
- 9
- Con
- 3
- Int
- 6
- Wis
- 5
- Cha
- 4
Defenses
- Ac
- 39
- Saving Throws
- Fort
- 25
- Ref
- 33
- Will
- 27
- Hp
- Hp
- 290
- Abilities
- negative healing
- Immunities
- death effects
- drained
Speed
- Walk
- 50
Attacks
- Range
- Melee
- Name
- sumbreiva huntblade
- Attack
- 33
- Traits
- agile
- death
- finesse
- magical
- versatile
- Effects
- huntblade brutality
- Damage
- 3d8+16 piercing plus huntblade brutality
- Types
- piercing
- Range
- Melee
- Name
- shadow whip
- Attack
- 33
- Traits
- agile
- death
- disarm
- finesse
- magical
- reach
- trip
- Effects
- Improved Grab
- Damage
- 3d4+16 bludgeoning plus Improved Grab
- Types
- bludgeoning
- Range
- Ranged
- Name
- sumbreiva huntblade
- Attack
- 33
- Traits
- agile
- death
- magical
- thrown
- versatile
- Effects
- huntblade brutality
- Damage
- 3d8+16 piercing plus huntblade brutality
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- arcane
- DC
- 36
- Entry
- 4
- Spells
- Name
- darkness
- Name
- earthbind
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- auditory
- emotion
- fear
- mental
- Trigger
- The sumbreiva kills a creature
- Entries
- The sumbreiva lets out a triumphant, bone-chilling howl. Every enemy in a 30-foot emanation must succeed at a 36 Will save or become frightened 3 (and fleeing as long as it's frightened on a critical failure).
- Name
- Hunter's Triumph
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- The sumbreiva claims the soul of a creature they killed within the last minute. This works like bind soul, except that no black sapphire is required and the soul is turned into a glowing blue light called a soul trophy.
- Anyone who kills the sumbreiva can then free the soul from any soul trophy by touching it and speaking the word for "freedom" in any language.
- Name
- Claim Trophy
- Entries
- The sumbreiva's huntblade deals an additional 2d8 damage to drained, flat-footed, or frightened creatures.
- Name
- Huntblade Brutality
- Activity
- Number
- 1
- Unit
- action
- Traits
- arcane
- death
- necromancy
- Requirements
- The sumbreiva has a creature grabbed with their shadow whip
- Entries
- The grabbed creature must succeed at a 38 Fortitude save or become drained 2 (drained 3 on a critical failure). If the creature is already drained, this increases its drained value instead, to a maximum of drained 4.
- Name
- Whip Drain
Background
Lore
No lore provided.