Monster Dossier

Street Skelm

Street Skelm is a fantasy monster entry from source B3.

Level 3

Traits

lemediumhumanoidskelm

Rules & statistics

Monster Profile

Perception

8

Senses

  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • aklo
  • common

Skills

Athletics
9
Deception
9
Intimidation
11
Occultism
8
Stealth
9

Ability Mods

Str
4
Dex
2
Con
3
Int
3
Wis
1
Cha
4

Items

  • staff

Defenses

Ac
18
Saving Throws
Fort
10
Ref
9
Will
8
Hp
  • Hp
    55
Weaknesses
  • Amount
    3
    Name
    cold iron

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    12
    Traits
    • agile
    • magical
    Effects
    • Grab
    Damage
    1d6+6 bludgeoning plus Grab
    Types
    • bludgeoning
  • Range
    Melee
    Name
    antler
    Attack
    12
    Traits
    • magical
    Effects
    • Knockdown
    Damage
    1d10+6 piercing plus Knockdown (page 305)
    Types
    • piercing
  • Range
    Melee
    Name
    staff
    Attack
    13
    Traits
    • two-handed d8
    Damage
    1d4+7 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    rock
    Attack
    9
    Traits
    • range increment
    Damage
    1d6+6 bludgeoning
    Types
    • bludgeoning

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • occult
    • polymorph
    • transmutation
    Entries
    • The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his Strike||Strikes but might change the damage type his Strike||Strikes deal.
    Name
    Change Shape
  • Activity
    Number
    1
    Unit
    action
    Traits
    • auditory
    • concentrate
    • emotion
    • enchantment
    • fear
    • linguistic
    • mental
    • occult
    Entries
    • The skelm rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30 feet must succeed at a 20 Will save or become frightened 1 (frightened 2 on a critical failure). While frightened by this rant, creatures take a –2 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures.
    Name
    Frightening Rant
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The skelm unleashes his constant rage in a reckless attack that makes him flat-footed until the start of his next turn. He Strike||Strikes; if he hits, he increases the number of damage dice by one and adds Push to the effect. This counts as two attacks for his multiple attack penalty.
    Name
    Punishing Strike

Background

Lore

No lore provided.