Monster Dossier
Street Skelm
Street Skelm is a fantasy monster entry from source B3.
Traits
lemediumhumanoidskelm
Rules & statistics
Monster Profile
Perception
8
Senses
- Type
- imprecise
- Name
- scent
- Range
- 30
Languages
- Languages
- aklo
- common
Skills
- Athletics
- 9
- Deception
- 9
- Intimidation
- 11
- Occultism
- 8
- Stealth
- 9
Ability Mods
- Str
- 4
- Dex
- 2
- Con
- 3
- Int
- 3
- Wis
- 1
- Cha
- 4
Items
- staff
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 10
- Ref
- 9
- Will
- 8
- Hp
- Hp
- 55
- Weaknesses
- Amount
- 3
- Name
- cold iron
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 12
- Traits
- agile
- magical
- Effects
- Grab
- Damage
- 1d6+6 bludgeoning plus Grab
- Types
- bludgeoning
- Range
- Melee
- Name
- antler
- Attack
- 12
- Traits
- magical
- Effects
- Knockdown
- Damage
- 1d10+6 piercing plus Knockdown (page 305)
- Types
- piercing
- Range
- Melee
- Name
- staff
- Attack
- 13
- Traits
- two-handed d8
- Damage
- 1d4+7 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- rock
- Attack
- 9
- Traits
- range increment
- Damage
- 1d6+6 bludgeoning
- Types
- bludgeoning
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- occult
- polymorph
- transmutation
- Entries
- The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his Strike||Strikes but might change the damage type his Strike||Strikes deal.
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Traits
- auditory
- concentrate
- emotion
- enchantment
- fear
- linguistic
- mental
- occult
- Entries
- The skelm rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30 feet must succeed at a 20 Will save or become frightened 1 (frightened 2 on a critical failure). While frightened by this rant, creatures take a –2 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures.
- Name
- Frightening Rant
- Activity
- Number
- 1
- Unit
- action
- Entries
- The skelm unleashes his constant rage in a reckless attack that makes him flat-footed until the start of his next turn. He Strike||Strikes; if he hits, he increases the number of damage dice by one and adds Push to the effect. This counts as two attacks for his multiple attack penalty.
- Name
- Punishing Strike
Background
Lore
No lore provided.