Monster Dossier
Stone Lion
Stone Lion is a fantasy monster entry from source B3.
Traits
uncommonnglargecelestial
Rules & statistics
Monster Profile
Perception
13
Senses
- Name
- darkvision
Languages
- Languages
- common
- celestial
- Abilities
- telepathy 60 feet
Skills
- Athletics
- 12
- Intimidation
- 8
- Religion
- 13
- Meteorology lore
- 11
Ability Mods
- Str
- 4
- Dex
- 3
- Con
- 3
- Int
- 1
- Wis
- 5
- Cha
- 0
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 11
- Ref
- 9
- Will
- 13
- Hp
- Hp
- 50
- Immunities
- poison
- disease
- paralyzed
- petrified
Speed
- Fly
- 40
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 14
- Damage
- 2d6+7 bludgeoning plus Grab • Ranged 1 stone ball +13 (range increment ), Damage 2d4+7 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 21
- Entry
- 1
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- evil only
- 3
- Spells
- Name
- dream message
Abilities
- Top
- Entries
- The cub is mystically bonded to its bonded vessel and must remain within 1 mile of it.
- Some might be further restricted to the location it guards.
- Name
- Anchored Soul
- Mid
- Entries
- The condition of a stone lions's vessel dictates the cub's maximum Hit Point value. Undamaged, the vessel is an object with 50 Hit Points (BT 25). When the lions is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the cub. When the lions Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the lions and the vessel. If the vessel is broken, the lions can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the lions is instantly slain and can't reconstitute.
- Name
- Bonded Vessel
- Traits
- divine
- necromancy
- Entries
- When the cub reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the cub re-forms in this vessel after 2d4 days, fully healed. If the vessel is broken, it must first be Repaired, after which the cub reforms in 3d4 days.
- Name
- Reconstitution
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- auditory
- emotion
- fear
- mental
- sonic
- Entries
- The lion makes a terrifying roar that deals 2d8 sonic damage (23 basic Fortitude save) to each creature in a 20-foot cone. Creatures that fail this save become frightened 1.
- Name
- Ferocious Roar
- Activity
- Number
- 2
- Unit
- action
- Traits
- manipulate
- Entries
- The lion touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the concentrate trait. While Inhabiting the Vessel, it loses its fly Speed and gains Immunities healing, nonlethal; Resistances physical 5 (except bludgeoning); Speed 30 feet; and the following Strike||Strikes.
- Type
- list
- Items
- Melee 1 jaws +14, Damage 2d6+7 bludgeoning plus Grab
- Ranged 1 stone ball +13 (range increment ), Damage 2d4+7 bludgeoning
- Name
- Inhabit Vessel
- Entries
- When not Inhabiting its Vessel, the lion is incorporeal and gains resistance 5 to all damage (except force damage and damage from Strike||Strikes with the ghost touch property rune; double resistance against non-magical).
- Name
- Spirit Body
Background
Lore
No lore provided.