Monster Dossier

Stone Lion Cub

Stone Lion Cub is a fantasy monster entry from source B3.

Level 2

Traits

uncommonngmediumcelestial

Rules & statistics

Monster Profile

Perception

10

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • celestial
Abilities
  • telepathy 60 feet

Skills

Acrobatics
7
Athletics
7
Religion
8
Meteorology lore
7

Ability Mods

Str
3
Dex
3
Con
0
Int
1
Wis
4
Cha
0

Defenses

Ac
18
Saving Throws
Fort
6
Ref
7
Will
10
Hp
  • Hp
    28
Immunities
  • poison
  • disease
  • paralyzed
  • petrified

Speed

Fly
25

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    10
    Traits
    • agile
    Effects
    • Grab
    Damage
    1d6+5 bludgeoning plus Grab
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    17
    Entry
    1
    Spells
    • Name
      detect alignment
      Amount
      at will
      Notes
      • evil only

Abilities

Top
  • Entries
    • The cub is mystically bonded to its bonded vessel and must remain within 1 mile of it.
    • Some might be further restricted to the location it guards.
    Name
    Anchored Soul
Mid
  • Entries
    • The condition of a stone cub's vessel dictates the cub's maximum Hit Point value. Undamaged, the vessel is an object with 28 Hit Points (BT 14). When the cub is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the cub. When the cub Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the cub and the vessel. If the vessel is broken, the cub can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the cub is instantly slain and can't reconstitute.
    Name
    Bonded Vessel
  • Traits
    • divine
    • necromancy
    Entries
    • When the cub reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the cub re-forms in this vessel after 2d4 days, fully healed. If the vessel is broken, it must first be Repaired, after which the cub reforms in 3d4 days.
    Name
    Reconstitution
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • manipulate
    Entries
    • The cub touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the concentrate trait. While Inhabiting the Vessel, it loses its fly Speed and gains Immunities healing, nonlethal; Resistances physical 3 (except bludgeoning); Speed 20 feet; and the following Strike.
    • Type
      list
      Items
      • Melee 1 jaws +10 (agile), Damage 1d6+5 bludgeoning plus Grab
    Name
    Inhabit Vessel
  • Entries
    • When not Inhabiting its Vessel, the cub is incorporeal and gains resistance 3 to all damage (except force damage and damage from Strike||Strikes with the ghost touch property rune; double resistance against non-magical).
    Name
    Spirit Body

Background

Lore

No lore provided.