Monster Dossier
Stone Lion Cub
Stone Lion Cub is a fantasy monster entry from source B3.
Traits
uncommonngmediumcelestial
Rules & statistics
Monster Profile
Perception
10
Senses
- Name
- darkvision
Languages
- Languages
- common
- celestial
- Abilities
- telepathy 60 feet
Skills
- Acrobatics
- 7
- Athletics
- 7
- Religion
- 8
- Meteorology lore
- 7
Ability Mods
- Str
- 3
- Dex
- 3
- Con
- 0
- Int
- 1
- Wis
- 4
- Cha
- 0
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 6
- Ref
- 7
- Will
- 10
- Hp
- Hp
- 28
- Immunities
- poison
- disease
- paralyzed
- petrified
Speed
- Fly
- 25
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 10
- Traits
- agile
- Effects
- Grab
- Damage
- 1d6+5 bludgeoning plus Grab
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 17
- Entry
- 1
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- evil only
Abilities
- Top
- Entries
- The cub is mystically bonded to its bonded vessel and must remain within 1 mile of it.
- Some might be further restricted to the location it guards.
- Name
- Anchored Soul
- Mid
- Entries
- The condition of a stone cub's vessel dictates the cub's maximum Hit Point value. Undamaged, the vessel is an object with 28 Hit Points (BT 14). When the cub is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the cub. When the cub Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the cub and the vessel. If the vessel is broken, the cub can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the cub is instantly slain and can't reconstitute.
- Name
- Bonded Vessel
- Traits
- divine
- necromancy
- Entries
- When the cub reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the cub re-forms in this vessel after 2d4 days, fully healed. If the vessel is broken, it must first be Repaired, after which the cub reforms in 3d4 days.
- Name
- Reconstitution
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- manipulate
- Entries
- The cub touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the concentrate trait. While Inhabiting the Vessel, it loses its fly Speed and gains Immunities healing, nonlethal; Resistances physical 3 (except bludgeoning); Speed 20 feet; and the following Strike.
- Type
- list
- Items
- Melee 1 jaws +10 (agile), Damage 1d6+5 bludgeoning plus Grab
- Name
- Inhabit Vessel
- Entries
- When not Inhabiting its Vessel, the cub is incorporeal and gains resistance 3 to all damage (except force damage and damage from Strike||Strikes with the ghost touch property rune; double resistance against non-magical).
- Name
- Spirit Body
Background
Lore
No lore provided.