Monster Dossier

Stone Golem

Stone Golem is a fantasy monster entry from source B1.

Level 11

Traits

uncommonnlargeconstructgolemmindless

Rules & statistics

Monster Profile

Perception

17

Senses

  • Name
    darkvision

Skills

Athletics
26

Ability Mods

Str
7
Dex
-1
Con
4
Int
-5
Wis
0
Cha
-5

Defenses

Ac
30
Saving Throws
Fort
24
Ref
18
Will
19
Hp
  • Hp
    175
Immunities
  • acid
  • bleed
  • mental
  • poison
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • healing
  • magic (see below)
  • necromancy
  • nonlethal attacks
  • paralyzed
  • sickened
  • unconscious
Resistances
  • Amount
    10
    Name
    physical
    Note
    except adamantine

Speed

Walk
20

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    24
    Traits
    • magical
    • reach
    Damage
    2d10+13 bludgeoning
    Types
    • bludgeoning

Abilities

Mid
  • Entries
    • harmed by cold and water (5d10, 2d8 from areas and persistent damage); healed by acid (area 2d8 HP); slowed by earth.
    Name
    Golem Antimagic
  • Entries
    • A stone to flesh spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A flesh to stone spell reverses this effect immediately.
    Name
    Vulnerable to Stone to Flesh
Bot
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • incapacitation
    Trigger
    The stone golem hits a slowed creature.
    Entries
    • The creature must succeed at a 30 Fortitude save or become paralyzed for 1 round.
    Name
    Impose Paralysis
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The stone golem Stride||Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a 34 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise it is damaged as if hit by the golem's fist.
    Name
    Inexorable March
  • Activity
    Number
    1
    Unit
    action
    Traits
    • arcane
    • concentrate
    • transmutation
    Entries
    • Each creature in a 10-foot emanation must succeed at a 30 Fortitude save or be slowed 1 for 1 minute. The golem can't use Slowing Pulse again for 1d4 rounds.
    Name
    Slowing Pulse

Background

Lore

No lore provided.