Monster Dossier

Steam Mephit

Steam Mephit is a fantasy monster entry from source B2.

Level 1

Traits

uncommonnsmallelementalfirewater

Rules & statistics

Monster Profile

Perception

3

Senses

  • Name
    darkvision
  • Name
    steam vision

Languages

Languages
  • aquan
  • ignan

Skills

Acrobatics
7
Intimidation
6

Ability Mods

Str
1
Dex
2
Con
4
Int
-2
Wis
0
Cha
0

Defenses

Ac
16
Saving Throws
Fort
9
Ref
7
Will
5
Hp
  • Hp
    19
    Abilities
    • fast healing 2 (in boiling water or steam)
Immunities
  • bleed
  • fire
  • poison
  • paralyzed
  • sleep
Weaknesses
  • Amount
    3
    Name
    cold

Speed

Walk
20
Fly
25
Swim
25

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    7
    Traits
    • agile
    • finesse
    Damage
    1d6+1 slashing
    Types
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    17
    Entry
    2
    Spells
    • Name
      obscuring mist

Abilities

Top
  • Entries
    • The steam mephit ignores the concealed condition from mist and steam.
    Name
    Steam Vision
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • arcane
    • conjuration
    • fire
    • water
    Entries
    • Frequency once per day; The steam mephit calls down a rain boiling water that surrounds them in a 10-foot emanation.
    • Creatures in the area take 2d8 fire damage (17 basic Reflex save), and small unattended flames (such as torch||torches) are extinguished.
    Name
    Boiling Rain
  • Activity
    Number
    2
    Unit
    action
    Traits
    • arcane
    • fire
    Entries
    • The steam mephit spits a cloud of steam in a 15-foot cone that deals 2d6 fire damage to each creature within the area (17 basic Reflex save). The steam mephit can't use Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
  • Entries
    • Water elementals that become infused with cold or mist have increased mobility in regions outside of bodies of water.
    Name
    Elemental, Water

Background

Lore

No lore provided.