Monster Dossier
Steam Mephit
Steam Mephit is a fantasy monster entry from source B2.
Traits
uncommonnsmallelementalfirewater
Rules & statistics
Monster Profile
Perception
3
Senses
- Name
- darkvision
- Name
- steam vision
Languages
- Languages
- aquan
- ignan
Skills
- Acrobatics
- 7
- Intimidation
- 6
Ability Mods
- Str
- 1
- Dex
- 2
- Con
- 4
- Int
- -2
- Wis
- 0
- Cha
- 0
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 9
- Ref
- 7
- Will
- 5
- Hp
- Hp
- 19
- Abilities
- fast healing 2 (in boiling water or steam)
- Immunities
- bleed
- fire
- poison
- paralyzed
- sleep
- Weaknesses
- Amount
- 3
- Name
- cold
Speed
- Walk
- 20
- Fly
- 25
- Swim
- 25
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 7
- Traits
- agile
- finesse
- Damage
- 1d6+1 slashing
- Types
- slashing
Spellcasting
- Type
- Innate
- Tradition
- arcane
- DC
- 17
- Entry
- 2
- Spells
- Name
- obscuring mist
Abilities
- Top
- Entries
- The steam mephit ignores the concealed condition from mist and steam.
- Name
- Steam Vision
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- arcane
- conjuration
- fire
- water
- Entries
- Frequency once per day; The steam mephit calls down a rain boiling water that surrounds them in a 10-foot emanation.
- Creatures in the area take 2d8 fire damage (17 basic Reflex save), and small unattended flames (such as torch||torches) are extinguished.
- Name
- Boiling Rain
- Activity
- Number
- 2
- Unit
- action
- Traits
- arcane
- fire
- Entries
- The steam mephit spits a cloud of steam in a 15-foot cone that deals 2d6 fire damage to each creature within the area (17 basic Reflex save). The steam mephit can't use Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Entries
- Water elementals that become infused with cold or mist have increased mobility in regions outside of bodies of water.
- Name
- Elemental, Water
Background
Lore
No lore provided.