Monster Dossier
Spirit Turtle
Spirit Turtle is a fantasy monster entry from source FRP3.
Traits
rarecggargantuanfey
Rules & statistics
Monster Profile
Perception
35
Languages
- Languages
- common
- sylvan
- Abilities
- tongues
Skills
- Diplomacy
- 36
- Medicine
- 40
- Nature
- 36
- Occultism
- 34
- Survival
- 40
- Lore
- Std
- 34
- Note
- all subcategories
Ability Mods
- Str
- 8
- Dex
- 6
- Con
- 11
- Int
- 6
- Wis
- 10
- Cha
- 7
Defenses
- Ac
- 45
- Saving Throws
- Fort
- 40
- Ref
- 32
- Will
- 38
- Hp
- Hp
- 320
- Abilities
- regeneration 25 (deactivated by cold iron or evil)
- Weaknesses
- Amount
- 20
- Name
- cold iron
- Resistances
- Amount
- 20
- Name
- fire
- Amount
- 15
- Name
- physical
Speed
- Walk
- 30
- Swim
- 40
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 37
- Traits
- magical
- reach
- Effects
- Improved Grab
- Damage
- 4d12+14 piercing plus 2d6 energy and Improved Grab
- Types
- energy
- piercing
- Range
- Melee
- Name
- foot
- Attack
- 37
- Traits
- magical
- reach
- Effects
- Improved Knockdown
- Damage
- 4d10+14 bludgeoning plus 2d6 energy and Improved Knockdown
- Types
- bludgeoning
- energy
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 44
- Entry
- 4
- Spells
- Name
- heal
- Amount
- at will
- Name
- vital beacon
- Amount
- at will
- 5
- Spells
- Name
- breath of life
- Amount
- 3
- 6
- Spells
- Name
- restoration
- Amount
- 2
- 7
- Spells
- Name
- plane shift
- Notes
- self only
- Name
- regenerate
- Amount
- 2
- 8
- Spells
- Name
- moment of renewal
- Amount
- 2
- 9
- Spells
- Name
- field of life
- Amount
- 2
- 10
- Spells
- Name
- primal phenomenon
- Name
- revival
- Constant
- 10
- Spells
- Name
- tongues
Abilities
- Mid
- Traits
- emotion
- enchantment
- primal
- Entries
- 100 feet. A spirit turtle exudes a constant feeling of calm. Creatures within the aura are subjected to a 10th-level calm emotions spell (44 Will save). The effects persist up to 1 hour, even if the creature leaves the aura. Regardless of the result of the saving throw, the creature is temporarily immune for 1 hour.
- Name
- Pacifying Aura
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- 4d12+7 bludgeoning, 41
- Name
- Constrict
- Activity
- Number
- 1
- Unit
- free
- Traits
- evocation
- primal
- Trigger
- The spirit turtle begins their turn
- Entries
- The spirit turtle harnesses their connection with the world around them to augment their attacks. They choose acid, cold, electricity, or fire. The energy damage dealt by their Strike||Strikes and Unbalancing Stomp changes to the selected energy type.
- Name
- Environmental Balance
- Activity
- Number
- 2
- Unit
- action
- Entries
- The spirit turtle makes a foot Strike. Whether or not the Strike hits, the stomp creates a shockwave on the ground in a 15-foot burst centered on the target.
- All creatures in the area other than the spirit turtle take 10d10 bludgeoning and 4d8 energy damage and are knocked prone (41 basic Reflex save). Creatures that critically succeed at their Reflex save are not knocked prone. The spirit turtle can't use Unbalancing Stomp again for 1d4 rounds.
- Name
- Unbalancing Stomp
Background
Lore
No lore provided.