Monster Dossier

Spirit Turtle

Spirit Turtle is a fantasy monster entry from source FRP3.

Level 21

Traits

rarecggargantuanfey

Rules & statistics

Monster Profile

Perception

35

Languages

Languages
  • common
  • sylvan
Abilities
  • tongues

Skills

Diplomacy
36
Medicine
40
Nature
36
Occultism
34
Survival
40
Lore
Std
34
Note
all subcategories

Ability Mods

Str
8
Dex
6
Con
11
Int
6
Wis
10
Cha
7

Defenses

Ac
45
Saving Throws
Fort
40
Ref
32
Will
38
Hp
  • Hp
    320
    Abilities
    • regeneration 25 (deactivated by cold iron or evil)
Weaknesses
  • Amount
    20
    Name
    cold iron
Resistances
  • Amount
    20
    Name
    fire
  • Amount
    15
    Name
    physical

Speed

Walk
30
Swim
40

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    37
    Traits
    • magical
    • reach
    Effects
    • Improved Grab
    Damage
    4d12+14 piercing plus 2d6 energy and Improved Grab
    Types
    • energy
    • piercing
  • Range
    Melee
    Name
    foot
    Attack
    37
    Traits
    • magical
    • reach
    Effects
    • Improved Knockdown
    Damage
    4d10+14 bludgeoning plus 2d6 energy and Improved Knockdown
    Types
    • bludgeoning
    • energy

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    44
    Entry
    4
    Spells
    • Name
      heal
      Amount
      at will
    • Name
      vital beacon
      Amount
      at will
    5
    Spells
    • Name
      breath of life
      Amount
      3
    6
    Spells
    • Name
      restoration
      Amount
      2
    7
    Spells
    • Name
      plane shift
      Notes
      • self only
    • Name
      regenerate
      Amount
      2
    8
    Spells
    • Name
      moment of renewal
      Amount
      2
    9
    Spells
    • Name
      field of life
      Amount
      2
    10
    Spells
    • Name
      primal phenomenon
    • Name
      revival
    Constant
    10
    Spells
    • Name
      tongues

Abilities

Mid
  • Traits
    • emotion
    • enchantment
    • primal
    Entries
    • 100 feet. A spirit turtle exudes a constant feeling of calm. Creatures within the aura are subjected to a 10th-level calm emotions spell (44 Will save). The effects persist up to 1 hour, even if the creature leaves the aura. Regardless of the result of the saving throw, the creature is temporarily immune for 1 hour.
    Name
    Pacifying Aura
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 4d12+7 bludgeoning, 41
    Name
    Constrict
  • Activity
    Number
    1
    Unit
    free
    Traits
    • evocation
    • primal
    Trigger
    The spirit turtle begins their turn
    Entries
    • The spirit turtle harnesses their connection with the world around them to augment their attacks. They choose acid, cold, electricity, or fire. The energy damage dealt by their Strike||Strikes and Unbalancing Stomp changes to the selected energy type.
    Name
    Environmental Balance
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The spirit turtle makes a foot Strike. Whether or not the Strike hits, the stomp creates a shockwave on the ground in a 15-foot burst centered on the target.
    • All creatures in the area other than the spirit turtle take 10d10 bludgeoning and 4d8 energy damage and are knocked prone (41 basic Reflex save). Creatures that critically succeed at their Reflex save are not knocked prone. The spirit turtle can't use Unbalancing Stomp again for 1d4 rounds.
    Name
    Unbalancing Stomp

Background

Lore

No lore provided.