Monster Dossier

Spiral Centurion

Spiral Centurion is a fantasy monster entry from source B2.

Level 11

Traits

nmediumconstructmindless

Rules & statistics

Monster Profile

Perception

20

Senses

  • Name
    darkvision

Skills

Acrobatics
23
Athletics
23

Ability Mods

Str
6
Dex
6
Con
5
Int
-5
Wis
2
Cha
-5

Defenses

Ac
31
Saving Throws
Fort
22
Ref
25
Will
16
Hardness
10
Hp
  • Hp
    170
Immunities
  • bleed
  • mental
  • poison
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • healing
  • necromancy
  • nonlethal attacks
  • paralyzed
  • sickened
  • unconscious

Speed

Walk
40

Attacks

  • Range
    Melee
    Name
    blade
    Attack
    23
    Traits
    • agile
    • sweep
    Damage
    2d12+12 slashing
    Types
    • slashing

Abilities

Mid
  • Entries
    • A spiral centurion's top-like design makes it susceptible to effects that would cause it to fall prone. The DC of any attempt to knock the spiral centurion prone is reduced by 5. If the spiral centurion attempts a check or saving throw to resist being knocked prone, it takes a –5 status penalty. A spiral centurion that has been knocked prone can't use any actions other than to attempt to Stand, but it must succeed at a 30 Acrobatics check to do so.
    Name
    Top-Heavy
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The spiral centurion hurls one of its blades with an angled spin to ensure a swooping flight path. The blade deals 6d6 slashing damage to each creature in a 40-foot line (30 basic Reflex save). At the start of the spiral centurion's next turn, the blade swoops around and returns along the same flight path, again dealing 6d6 slashing damage (30 basic Reflex save) to each creature along the same line.
    Name
    Hurl Blade
  • Activity
    Number
    1
    Unit
    action
    Requirements
    The spiral centurion has not acted yet this turn
    Entries
    • The spiral centurion Stride||Strides up to its Speed. It then gains a +2 circumstance bonus to attack and damage rolls until the end of its turn.
    Name
    Rev Up
  • Activity
    Number
    3
    Unit
    action
    Entries
    • Medium or smaller, blade, 30
    Name
    Trample
  • Activity
    Number
    3
    Unit
    action
    Entries
    • The spiral centurion spins furiously in place, its blades extended to slice through nearby creatures. It makes up to five melee blade Strike||Strikes. No single creature can be targeted by more than one blade Strike during one use of this ability. These attacks count toward the spiral centurion's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.
    Name
    Whirling Death

Background

Lore

No lore provided.