Monster Dossier

Spellscar Fext

Spellscar Fext is a fantasy monster entry from source LOIL.

Level 7

Traits

uncommoncemediumundead

Rules & statistics

Monster Profile

Perception

15

Senses

  • Name
    darkvision
  • Name
    magic sense
    Range
    Unit
    feet
    Number
    30
    Type
    precise

Languages

Languages
  • common
  • necril

Skills

Acrobatics
13
Arcana
17
Athletics
17
Occultism
17

Ability Mods

Str
6
Dex
2
Con
1
Int
4
Wis
4
Cha
2

Defenses

Ac
25
Saving Throws
Fort
12
Ref
15
Will
17
Abilities
  • +1 status versus magic
Hp
  • Hp
    100
    Abilities
    • (negative healing)
    • regeneration 10 (deactivated by glass)
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious
Weaknesses
  • Name
    glass
    Amount
    10

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • agile
    Name
    fist
    Attack
    18
    Damage
    2d8+8 bludgeoning

Abilities

Top
  • Name
    Magic Sense
    Traits
    • arcane
    Entries
    • The spellscar fext detects the source and school of each source of magic within 30 feet as an imprecise sense.
Mid
  • Name
    Unstable Feedback
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature Casts a Spell on the spellscar fext, and the spellscar fext either succeeds at its saving throw versus the spell or the caster fails the spell attack roll against the spellscar fext
    Entries
    • The caster of the triggering spell undergoes a wellspring surge (Secrets of Magic 250). Even if several spellscar fexts use this reaction after succeeding at a save against the same spell, the spellcaster undergoes only one wellspring surge.
Bot
  • Name
    Grasp Power
    Activity
    Number
    1
    Unit
    action
    Traits
    • abjuration
    • arcane
    Requirements
    The spellscar fext's last action was a successful fist Strike
    Entries
    • The spellscar fext attempts a counteract check against a single spell affecting the creature (counteract level 4, counteract modifier +17). If the check is successful, the creature also takes 6d6 mental damage (25 basic Will save).

Background

Lore

No lore provided.