Monster Dossier

Soul Swarms

Soul Swarms is a fantasy monster entry from source SoT4.

Level 13

Traits

rarenegargantuanghostincorporealspirittroopundead

Rules & statistics

Monster Profile

Perception

24

Senses

  • Name
    darkvision

Languages

Languages
  • common

Skills

Religion
26
Stealth
24

Ability Mods

Str
-5
Dex
5
Con
3
Int
2
Wis
5
Cha
4

Defenses

Ac
28
Saving Throws
Fort
22
Ref
18
Will
23
Hp
  • Hp
    234
    Notes
    • 16 squares
Thresholds
  • Value
    156
    Squares
    12
  • Value
    78
    Squares
    8
Weaknesses
  • Name
    area damage
    Amount
    15
  • Name
    good
    Amount
    15
  • Name
    splash damage
    Amount
    15
Resistances
  • Name
    all damage
    Amount
    5
    Note
    except force, ghost touch, or positive; double resistance vs. non-magical

Speed

Walk
30
Abilities
  • air walk
  • troop movement

Spellcasting

  • Tradition
    divine
    Type
    Innate
    DC
    30
    Entry
    Constant
    4
    Spells
    • Name
      air walk

Abilities

Mid
  • Name
    Frightful Presence
    Traits
    • aura
    • auditory
    • emotion
    • fear
    • mental
    Entries
    • 60 feet, 30
  • Name
    Troop Defenses
Bot
  • Name
    Cosmic Explosion
    Activity
    Number
    2
    Unit
    action
    Entries
    • The soul swarm unleashes a blast of burning sunlight or moonlight, dealing 4d8+6 fire damage to creatures in a 10-foot burst within 20 feet (30 basic Reflex save). When the soul swarm is reduced to 8 or fewer squares, this decreases to a 5-foot burst.
  • Name
    Form Up
    Activity
    Number
    1
    Unit
    action
  • Name
    Soul Grasp
    Activity
    Number
    1
    Unit
    varies
    Entry
    1 to 3
    Frequency
    Number
    1
    Unit
    round
    Entries
    • The soul swarm reaches out and tries to tear at the spiritual energy of enemies within 5 feet (32 basic Reflex save). The soul swarm can choose to deal slashing damage as it cuts away at a creature, fire damage as it burns other souls away, or negative damage as it attempts to unmake a soul. The damage depends on the number of actions.
    • 1 2d6+1 damage 2 4d6+11 damage 3 6d6+11 damage
  • Name
    Troop Movement
    Entries
    • Whenever the soul swarm Strides, the soul swarm first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves. This works just like a Gargantuan creature moving; for instance, if any square of the soul swarm enters difficult terrain||3|terrain, the extra movement cost applies to the whole soul swarm.

Background

Lore

No lore provided.