Monster Dossier
Soul Skelm
Soul Skelm is a fantasy monster entry from source B3.
Traits
uncommonlemediumfiendhumanoidskelm
Rules & statistics
Monster Profile
Perception
19
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 30
Languages
- Languages
- aklo
- common
Skills
- Athletics
- 22
- Deception
- 21
- Occultism
- 19
- Society
- 19
- Stealth
- 17
Ability Mods
- Str
- 6
- Dex
- 3
- Con
- 5
- Int
- 3
- Wis
- 5
- Cha
- 7
Items
- +1 striking ghost touch spiked chain
Defenses
- Ac
- 29
- Saving Throws
- Fort
- 19
- Ref
- 17
- Will
- 21
- Hp
- Hp
- 170
- Immunities
- possession
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 22
- Traits
- agile
- evil
- magical
- Effects
- Grab
- Damage
- 2d8+12 bludgeoning plus Grab
- Types
- bludgeoning
- Range
- Melee
- Name
- antler
- Attack
- 22
- Traits
- evil
- magical
- Effects
- Knockdown
- Damage
- 2d12+12 piercing plus Knockdown (page 305)
- Types
- piercing
- Range
- Melee
- Name
- spiked chain
- Attack
- 23
- Traits
- disarm
- evil
- magical
- trip
- Damage
- 2d8+12 slashing plus Knockdown
- Types
- slashing
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 29
- Entry
- 2
- Spells
- Name
- invisibility
- Amount
- at will
- Name
- silence
- Amount
- at will
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 5
- Spells
- Name
- harm
- Name
- illusory creature
- Name
- mind probe
- Name
- modify memory
- 7
- Spells
- Name
- plane shift
- Notes
- self only
- Astral or Material Plane only
Abilities
- Activity
- Number
- 1
- Unit
- action
- Traits
- auditory
- emotion
- mental
- occult
- enchantment
- Entries
- The skelm draws upon the spirit of one of his deceased victims, tormenting their soul beyond the grave. Until the end of his next turn, the soul skelm gains regeneration 15 (deactivated by force or good; page 306), and he deals an extra 1d8 evil damage on his Strike||Strikes.
- Name
- Bully the Departed
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- occult
- polymorph
- transmutation
- Entries
- The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his Strike||Strikes but might change the damage type his Strike||Strikes deal.
- Name
- Change Shape
- Activity
- Number
- 2
- Unit
- action
- Traits
- illusion
- occult
- Entries
- The soul skelm makes a melee Strike trailing a wave of shadowy illusions. The skelm is flat-footed until the start of his next turn. If the Strike is successful, the skelm increases the number of damage dice by one, and the target must attempt a 29 Will save. On a failure, the target becomes invisible, inaudible, and otherwise imperceptible to its allies for 4 rounds, and it likewise can't see, hear, or otherwise perceive those allies. Regardless of the outcome, the creature is temporarily immune to Isolating Lash for 24 hours.
- Name
- Isolating Lash
Background
Lore
No lore provided.