Monster Dossier

Soudrovuk

Eldritch horror from the Dark Tapestry

Level 10

Traits

uniquenelargeconstructooze

Rules & statistics

Monster Profile

Perception

16

Senses

  • Name
    motion sense
    Range
    60
  • Name
    no vision

Languages

Languages
  • aklo

Skills

Athletics
23
Dark tapestry lore
15
Religion
18

Ability Mods

Str
7
Dex
2
Con
5
Int
-3
Wis
3
Cha
4

Defenses

Ac
27
Saving Throws
Fort
21
Ref
14
Will
19
Hp
  • Hp
    320
Immunities
  • acid
  • critical hits
  • piercing
  • precision
  • slashing
  • unconscious
  • visual
Weaknesses
  • Name
    good
    Amount
    10
Resistances
  • Name
    evil
    Amount
    10

Speed

Walk
15

Attacks

  • Range
    Melee
    Traits
    • acid
    • magical
    • reach
    • versatile
    Name
    pseudopod
    Attack
    23
    Damage
    2d10+13 bludgeoning plus 1d6 acid

Abilities

Top
  • Name
    Motion
    Entries
    • Sense Soudrovuk can sense nearby motion through vibration and air movement.
Bot
  • Name
    Pseudopod Burst
    Activity
    Number
    2
    Unit
    action
    Entries
    • Soudrovuk makes up to three pseudopod strikes, each against a different creature.
    • Soudrovuk's multiple attack penalty doesn't increase until after all these attacks are made.
  • Name
    Rallying Call
    Activity
    Number
    1
    Unit
    action
    Traits
    • occult
    Entries
    • When Soudrovuk subsumed Corporal Quordein, it gained a perverted form of the commander's ability to rally allies. The first time Soudrovuk uses this ability, it summons an ochre jelly (Bestiary 255), which leaks out of the ceiling of area D13 and drops to the floor to join the fight, siding with Soudrovuk. Thereafter, when Soudrovuk uses this ability, any oozes within 60 feet become quickened for 1 round (the oozes can use their extra action only to Stride) and, if they're not allied with the agents, the oozes ally themselves with Soudrovuk.
  • Name
    Stretching Step
    Activity
    Number
    1
    Unit
    free
    Traits
    • move
    Frequency
    Number
    1
    Unit
    round
    Entries
    • Soudrovuk forcefully extends a sticky pseudopod, plants it on a wall within 45 feet, and retracts the muscle.
    • Soudrovuk springs over to a space adjacent to the wall, moving through the intervening squares as normal but ignoring any difficult or greater difficult terrain.
  • Name
    Subsume
    Activity
    Number
    1
    Unit
    action
    Traits
    • incapacitation
    Entries
    • Soudrovuk lifts an adjacent dying creature with its pseudopods and subsumes that creature into its own oozy flesh. The subsumed creature's dying value does not increase, though it can't decrease either. Soudrovuk regains 30 HP and also gains the ability to use one or two of the subsumed creature's special abilities or feats, subject to the GM's discretion. A creature adjacent to Soudrovuk can extract a subsumed creature by spending 2 actions to attempt a DC 29 Athletics check.
    • On a success, the subsumed creature is pulled from Soudrovuk and falls into the nearest available space.

Background

Lore

No lore provided.