Monster Dossier
Soudrovuk
Eldritch horror from the Dark Tapestry
Traits
uniquenelargeconstructooze
Rules & statistics
Monster Profile
Perception
16
Senses
- Name
- motion sense
- Range
- 60
- Name
- no vision
Languages
- Languages
- aklo
Skills
- Athletics
- 23
- Dark tapestry lore
- 15
- Religion
- 18
Ability Mods
- Str
- 7
- Dex
- 2
- Con
- 5
- Int
- -3
- Wis
- 3
- Cha
- 4
Defenses
- Ac
- 27
- Saving Throws
- Fort
- 21
- Ref
- 14
- Will
- 19
- Hp
- Hp
- 320
- Immunities
- acid
- critical hits
- piercing
- precision
- slashing
- unconscious
- visual
- Weaknesses
- Name
- good
- Amount
- 10
- Resistances
- Name
- evil
- Amount
- 10
Speed
- Walk
- 15
Attacks
- Range
- Melee
- Traits
- acid
- magical
- reach
- versatile
- Name
- pseudopod
- Attack
- 23
- Damage
- 2d10+13 bludgeoning plus 1d6 acid
Abilities
- Top
- Name
- Motion
- Entries
- Sense Soudrovuk can sense nearby motion through vibration and air movement.
- Bot
- Name
- Pseudopod Burst
- Activity
- Number
- 2
- Unit
- action
- Entries
- Soudrovuk makes up to three pseudopod strikes, each against a different creature.
- Soudrovuk's multiple attack penalty doesn't increase until after all these attacks are made.
- Name
- Rallying Call
- Activity
- Number
- 1
- Unit
- action
- Traits
- occult
- Entries
- When Soudrovuk subsumed Corporal Quordein, it gained a perverted form of the commander's ability to rally allies. The first time Soudrovuk uses this ability, it summons an ochre jelly (Bestiary 255), which leaks out of the ceiling of area D13 and drops to the floor to join the fight, siding with Soudrovuk. Thereafter, when Soudrovuk uses this ability, any oozes within 60 feet become quickened for 1 round (the oozes can use their extra action only to Stride) and, if they're not allied with the agents, the oozes ally themselves with Soudrovuk.
- Name
- Stretching Step
- Activity
- Number
- 1
- Unit
- free
- Traits
- move
- Frequency
- Number
- 1
- Unit
- round
- Entries
- Soudrovuk forcefully extends a sticky pseudopod, plants it on a wall within 45 feet, and retracts the muscle.
- Soudrovuk springs over to a space adjacent to the wall, moving through the intervening squares as normal but ignoring any difficult or greater difficult terrain.
- Name
- Subsume
- Activity
- Number
- 1
- Unit
- action
- Traits
- incapacitation
- Entries
- Soudrovuk lifts an adjacent dying creature with its pseudopods and subsumes that creature into its own oozy flesh. The subsumed creature's dying value does not increase, though it can't decrease either. Soudrovuk regains 30 HP and also gains the ability to use one or two of the subsumed creature's special abilities or feats, subject to the GM's discretion. A creature adjacent to Soudrovuk can extract a subsumed creature by spending 2 actions to attempt a DC 29 Athletics check.
- On a success, the subsumed creature is pulled from Soudrovuk and falls into the nearest available space.
Background
Lore
No lore provided.