Monster Dossier
Solar
Solar is a fantasy monster entry from source B2.
Traits
rarenglargeangelcelestial
Rules & statistics
Monster Profile
Perception
40
Senses
- Name
- darkvision
- Name
- true seeing
Languages
- Languages
- celestial
- draconic
- infernal
- Abilities
- tongues
Skills
- Arcana
- 38
- Athletics
- 43
- Diplomacy
- 43
- Religion
- 43
- Stealth
- 36
- Survival
- 46
Ability Mods
- Str
- 10
- Dex
- 6
- Con
- 8
- Int
- 5
- Wis
- 9
- Cha
- 10
Items
- +3 major striking greatsword
- +3 major striking longbow
Defenses
- Ac
- 49
- Saving Throws
- Fort
- 40
- Ref
- 34
- Will
- 37
- Hp
- Hp
- 500
- Abilities
- regeneration 20 (deactivated by evil)
- Weaknesses
- Amount
- 25
- Name
- evil
Speed
- Walk
- 35
- Fly
- 100
Attacks
- Range
- Melee
- Name
- holy greatsword
- Attack
- 44
- Traits
- good
- magical
- versatile
- Damage
- 4d12+22 slashing plus 2d6 good
- Types
- good
- slashing
- Range
- Ranged
- Name
- holy longbow
- Attack
- 40
- Traits
- deadly
- good
- magical
- propulsive
- range increment
- volley
- Effects
- arrow of mortality
- Damage
- 4d8+17 piercing plus 2d6 good and arrow of mortality
- Types
- good
- piercing
Abilities
- Mid
- Traits
- abjuration
- aura
- divine
- Entries
- 20 feet. Allies in the solar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures. When the solar or an ally is hit by an attack from a creature in the aura, that foe must succeed at a 43 Will save or be blinded for 1 minute (this is an incapacitation effect). It's then temporarily immune for 1 minute.
- Name
- Aura of Protection
- Bot
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The solar hits with a melee weapon
- Entries
- Strike while Animate Weapon is not already in effect; The solar's weapon leaps into the air and moves with the solar as if held with both hands. The weapon gains the effects of the dancing weapon rune for 1 minute.
- Name
- Animate Weapon
- Entries
- The solar doesn't need to provide ammunition for their bow. When they draw their bow, they create a magical arrow of light that sheds bright light in a 20-foot radius until the end of the solar's next turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points after taking the damage, it drops to 0 Hit Points and becomes dying 1 (or, if it was already dying, increases its dying value by 3).
- Name
- Arrow of Mortality
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- polymorph
- transmutation
- Entries
- The solar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strike||Strikes.
- Name
- Change Shape
- Traits
- divine
- evocation
- Entries
- Any weapon gains the effect of a holy property rune while a solar wields it.
- Name
- Holy Armaments
Background
Lore
No lore provided.