Monster Dossier

Solar

Solar is a fantasy monster entry from source B2.

Level 23

Traits

rarenglargeangelcelestial

Rules & statistics

Monster Profile

Perception

40

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • celestial
  • draconic
  • infernal
Abilities
  • tongues

Skills

Arcana
38
Athletics
43
Diplomacy
43
Religion
43
Stealth
36
Survival
46

Ability Mods

Str
10
Dex
6
Con
8
Int
5
Wis
9
Cha
10

Items

  • +3 major striking greatsword
  • +3 major striking longbow

Defenses

Ac
49
Saving Throws
Fort
40
Ref
34
Will
37
Hp
  • Hp
    500
    Abilities
    • regeneration 20 (deactivated by evil)
Weaknesses
  • Amount
    25
    Name
    evil

Speed

Walk
35
Fly
100

Attacks

  • Range
    Melee
    Name
    holy greatsword
    Attack
    44
    Traits
    • good
    • magical
    • versatile
    Damage
    4d12+22 slashing plus 2d6 good
    Types
    • good
    • slashing
  • Range
    Ranged
    Name
    holy longbow
    Attack
    40
    Traits
    • deadly
    • good
    • magical
    • propulsive
    • range increment
    • volley
    Effects
    • arrow of mortality
    Damage
    4d8+17 piercing plus 2d6 good and arrow of mortality
    Types
    • good
    • piercing

Abilities

Mid
  • Traits
    • abjuration
    • aura
    • divine
    Entries
    • 20 feet. Allies in the solar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures. When the solar or an ally is hit by an attack from a creature in the aura, that foe must succeed at a 43 Will save or be blinded for 1 minute (this is an incapacitation effect). It's then temporarily immune for 1 minute.
    Name
    Aura of Protection
Bot
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The solar hits with a melee weapon
    Entries
    • Strike while Animate Weapon is not already in effect; The solar's weapon leaps into the air and moves with the solar as if held with both hands. The weapon gains the effects of the dancing weapon rune for 1 minute.
    Name
    Animate Weapon
  • Entries
    • The solar doesn't need to provide ammunition for their bow. When they draw their bow, they create a magical arrow of light that sheds bright light in a 20-foot radius until the end of the solar's next turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points after taking the damage, it drops to 0 Hit Points and becomes dying 1 (or, if it was already dying, increases its dying value by 3).
    Name
    Arrow of Mortality
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • polymorph
    • transmutation
    Entries
    • The solar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strike||Strikes.
    Name
    Change Shape
  • Traits
    • divine
    • evocation
    Entries
    • Any weapon gains the effect of a holy property rune while a solar wields it.
    Name
    Holy Armaments

Background

Lore

No lore provided.