Monster Dossier

Solar Ibis

Solar Ibis is a fantasy monster entry from source LOME.

Level 7

Traits

ngmediumbeast

Rules & statistics

Monster Profile

Perception

17

Senses

  • Name
    darkvision
  • Name
    low-light vision

Languages

Languages
  • tratrith
  • sylvan (can't speak any

Skills

Acrobatics
18
Athletics
14

Ability Mods

Str
4
Dex
6
Con
2
Int
0
Wis
3
Cha
3

Defenses

Ac
25
Saving Throws
Fort
12
Ref
17
Will
15
Hp
  • Hp
    45

Speed

Walk
10
Fly
60

Attacks

  • Range
    Melee
    Name
    beak
    Attack
    18
    Damage
    2d10+11 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    talon
    Attack
    18
    Traits
    • agile
    Effects
    • Grab
    Damage
    2d8+9 slashing plus Grab
    Types
    • slashing

Abilities

Mid
  • Traits
    • arcane
    • aura
    • light
    Entries
    • 30 feet. The solar ibis's halo sheds bright light. Creatures that start their turn in the aura must succeed at a 22 Fortitude save or be dazzled for 1 minute. A creature that critically fails its save is instead blinded for 1 minute. Creatures who successfully save are temporarily immune to this effect for 24 hours. The solar ibis can extinguish or resume the halo's light as a single action, which has the concentrate trait.
    Name
    Blinding Halo
  • Entries
    • When a solar ibis succeeds at a Reflex save, it gets a critical success instead.
    Name
    Evasion
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The solar ibis Flies up to double its fly Speed in a straight line, descends at least 10 feet, and then makes a talon Strike.
    Name
    Ibis Dive
  • Activity
    Number
    2
    Unit
    action
    Traits
    • arcane
    • evocation
    • fire
    • good
    • light
    Entries
    • The solar ibis detonates its halo, sending shards of burning light in all directions that deal 6d8 fire damage to all creatures in a 20-foot emanation (22 basic Reflex save). The shards deal an extra 6d8 good damage against fiends and undead. The solar ibis can't use Light Shatter again for 1d4 rounds, and its Blinding Halo is extinguished during this time. The halo is restored automatically once the 1d4 rounds have passed.
    Name
    Light Shatter

Background

Lore

No lore provided.