Monster Dossier

Sodden Sentinels

Sodden Sentinels is a fantasy monster entry from source EC4.

Level 11

Traits

rarenemediumundead

Rules & statistics

Monster Profile

Perception

15

Senses

  • Name
    darkvision

Skills

Athletics
26

Ability Mods

Str
8
Dex
-1
Con
7
Int
-5
Wis
0
Cha
-2

Defenses

Ac
28
Saving Throws
Fort
24
Ref
14
Will
19
Hp
  • Hp
    320
    Abilities
    • negative healing
Immunities
  • death effects
Weaknesses
  • Amount
    15
    Name
    positive
  • Amount
    15
    Name
    slashing

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    24
    Damage
    2d12+16 bludgeoning plus
    Types
    • bludgeoning

Abilities

Top
  • Entries
    • A sodden sentinel is permanently slowed|CRB|slowed 1 and can't use reactions.
    Name
    Slow
Mid
  • Entries
    • When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot emanation (30 basic Reflex save). A creature that fails this save is also blinded for 1d4 rounds (1 minute on a critical failure).
    Name
    Tainted Guts
Bot
  • Name
    Improved Knockdown
  • Entries
    • A sodden sentinel's fist Strike deals an additional 2d6 damage to prone creatures.
    Name
    Pummel the Fallen
  • Activity
    Number
    2
    Unit
    action
    Traits
    • necromancy
    • occult
    • water
    Entries
    • The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot cone. Each living creature in the area takes 6d10 negative damage (30 basic Reflex save). It can't use Seawater Retch again for 1d4 rounds.
    Name
    Seawater Retch

Background

Lore

No lore provided.