Monster Dossier
Sodden Sentinels
Sodden Sentinels is a fantasy monster entry from source EC4.
Traits
rarenemediumundead
Rules & statistics
Monster Profile
Perception
15
Senses
- Name
- darkvision
Skills
- Athletics
- 26
Ability Mods
- Str
- 8
- Dex
- -1
- Con
- 7
- Int
- -5
- Wis
- 0
- Cha
- -2
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 24
- Ref
- 14
- Will
- 19
- Hp
- Hp
- 320
- Abilities
- negative healing
- Immunities
- death effects
- Weaknesses
- Amount
- 15
- Name
- positive
- Amount
- 15
- Name
- slashing
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 24
- Damage
- 2d12+16 bludgeoning plus
- Types
- bludgeoning
Abilities
- Top
- Entries
- A sodden sentinel is permanently slowed|CRB|slowed 1 and can't use reactions.
- Name
- Slow
- Mid
- Entries
- When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot emanation (30 basic Reflex save). A creature that fails this save is also blinded for 1d4 rounds (1 minute on a critical failure).
- Name
- Tainted Guts
- Bot
- Name
- Improved Knockdown
- Entries
- A sodden sentinel's fist Strike deals an additional 2d6 damage to prone creatures.
- Name
- Pummel the Fallen
- Activity
- Number
- 2
- Unit
- action
- Traits
- necromancy
- occult
- water
- Entries
- The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot cone. Each living creature in the area takes 6d10 negative damage (30 basic Reflex save). It can't use Seawater Retch again for 1d4 rounds.
- Name
- Seawater Retch
Background
Lore
No lore provided.