Monster Dossier

Sluagh Reaper

Sluagh Reaper is a fantasy monster entry from source BotD.

Level 10

Traits

uncommonnemediumfeyundead

Rules & statistics

Monster Profile

Perception

21

Senses

  • Name
    greater darkvision
  • Name
    soulscent
    Range
    Unit
    feet
    Number
    100
    Type
    precise

Languages

Languages
  • common
  • necril
  • sylvan

Skills

Acrobatics
21
Intimidation
16
Stealth
23
Survival
21

Ability Mods

Str
3
Dex
7
Con
3
Int
3
Wis
5
Cha
0

Defenses

Ac
29
Saving Throws
Fort
17
Ref
21
Will
19
Hp
  • Hp
    175
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • sleep
Weaknesses
  • Name
    cold iron
    Amount
    10

Speed

Walk
25
Fly
30

Attacks

  • Range
    Melee
    Traits
    • agile
    • magical
    Name
    claw
    Attack
    23
    Damage
    3d6+9 slashing

Spellcasting

  • Tradition
    primal
    Type
    Innate
    DC
    26
    Entry
    0
    Level
    5
    Spells
    • Name
      ghost sound
    2
    Spells
    • Name
      invisibility

Abilities

Top
  • Name
    Soulscent
    Traits
    • divination
    • occult
    Entries
    • The sluagh is aware of all doomed creatures, dying creatures, and creatures that died within the last hour within the listed range.
Mid
  • Name
    Frightful Presence
    Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 30 feet, 26
Bot
  • Name
    Ghostly Swoop
    Activity
    Number
    1
    Unit
    action
    Entries
    • The sluagh reaper becomes incorporeal until the start of their next turn, and Flies up to their fly Speed. While incorporeal, they are immune to precision damage, and have resistance 10 to all damage (except force, ghost touch, or positive); this resistance is doubled against non-magical damage. After using Ghostly Swoop, the sluagh reaper can't use it again for 1d4 rounds.
  • Name
    Sneak Attack
    Entries
    • The sluagh reaper deals an additional 3d6 precision damage to flat-footed creatures.
  • Name
    Steal Soul[two-actions]
    Traits
    • necromancy
    • occult
    Entries
    • The sluagh reaper touches a dying creature or a creature that died within the past 1 hour. If the target is a dying creature, it must attempt a 28 Fortitude save—on a failure, its dying value increases by 1 (2 on a critical failure). If the target is dead, it receives no save and the sluagh imprisons its soul in a small, grimy sack that keeps stolen souls fresh.
    • The sack is magically locked. Any sluagh can open it without difficulty, but any others must Pick a Lock||Pick the Lock (35) or use dispel magic (5th level; counteract 32). A creature can Interact to empty an unlocked sack, which frees the souls but doesn't return them to life. While a soul is imprisoned, it can't be brought back to life by any means short of a wish or miracle. The sack can hold 12 souls at a time. Sluagh reapers typically attempt to return the souls to a queen so she can devour them.

Background

Lore

No lore provided.