Monster Dossier
Sluagh Reaper
Sluagh Reaper is a fantasy monster entry from source BotD.
Traits
uncommonnemediumfeyundead
Rules & statistics
Monster Profile
Perception
21
Senses
- Name
- greater darkvision
- Name
- soulscent
- Range
- Unit
- feet
- Number
- 100
- Type
- precise
Languages
- Languages
- common
- necril
- sylvan
Skills
- Acrobatics
- 21
- Intimidation
- 16
- Stealth
- 23
- Survival
- 21
Ability Mods
- Str
- 3
- Dex
- 7
- Con
- 3
- Int
- 3
- Wis
- 5
- Cha
- 0
Defenses
- Ac
- 29
- Saving Throws
- Fort
- 17
- Ref
- 21
- Will
- 19
- Hp
- Hp
- 175
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- sleep
- Weaknesses
- Name
- cold iron
- Amount
- 10
Speed
- Walk
- 25
- Fly
- 30
Attacks
- Range
- Melee
- Traits
- agile
- magical
- Name
- claw
- Attack
- 23
- Damage
- 3d6+9 slashing
Spellcasting
- Tradition
- primal
- Type
- Innate
- DC
- 26
- Entry
- 0
- Level
- 5
- Spells
- Name
- ghost sound
- 2
- Spells
- Name
- invisibility
Abilities
- Top
- Name
- Soulscent
- Traits
- divination
- occult
- Entries
- The sluagh is aware of all doomed creatures, dying creatures, and creatures that died within the last hour within the listed range.
- Mid
- Name
- Frightful Presence
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 30 feet, 26
- Bot
- Name
- Ghostly Swoop
- Activity
- Number
- 1
- Unit
- action
- Entries
- The sluagh reaper becomes incorporeal until the start of their next turn, and Flies up to their fly Speed. While incorporeal, they are immune to precision damage, and have resistance 10 to all damage (except force, ghost touch, or positive); this resistance is doubled against non-magical damage. After using Ghostly Swoop, the sluagh reaper can't use it again for 1d4 rounds.
- Name
- Sneak Attack
- Entries
- The sluagh reaper deals an additional 3d6 precision damage to flat-footed creatures.
- Name
- Steal Soul[two-actions]
- Traits
- necromancy
- occult
- Entries
- The sluagh reaper touches a dying creature or a creature that died within the past 1 hour. If the target is a dying creature, it must attempt a 28 Fortitude saveāon a failure, its dying value increases by 1 (2 on a critical failure). If the target is dead, it receives no save and the sluagh imprisons its soul in a small, grimy sack that keeps stolen souls fresh.
- The sack is magically locked. Any sluagh can open it without difficulty, but any others must Pick a Lock||Pick the Lock (35) or use dispel magic (5th level; counteract 32). A creature can Interact to empty an unlocked sack, which frees the souls but doesn't return them to life. While a soul is imprisoned, it can't be brought back to life by any means short of a wish or miracle. The sack can hold 12 souls at a time. Sluagh reapers typically attempt to return the souls to a queen so she can devour them.
Background
Lore
No lore provided.