Monster Dossier

Slithering Rift

Slithering Rift is a fantasy monster entry from source AoE6.

Level 18

Traits

rarenhugemindlessooze

Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    no vision
  • Type
    imprecise
    Name
    tremorsense
    Range
    120

Skills

Athletics
35
Stealth
38

Ability Mods

Str
9
Dex
-2
Con
7
Int
-5
Wis
0
Cha
-5

Defenses

Ac
Std
31
From inside the Dimensional Pit
27
Saving Throws
Fort
33
Ref
20
Will
26
Hp
  • Hp
    535
Immunities
  • acid
  • mental
  • piercing
  • precision
  • critical hits
  • unconscious
  • visual
Resistances
  • Amount
    20
    Name
    bludgeoning

Speed

Walk
20

Attacks

  • Range
    Melee
    Name
    pseudopod
    Attack
    35
    Traits
    • magical
    • reach
    Effects
    • Improved Grab
    Damage
    4d10+18 piercing plus Improved Grab
    Types
    • piercing

Abilities

Top
  • Entries
    • A slithering rift is so clear that it's difficult to spot. A successful 48 Perception check is required to notice a stationary slithering rift, and a creature must be Searching to attempt this check. A creature that walks into the rift's space might fall into any pit currently in effect due to Dimensional Pit.
    Name
    Transparent
Mid
  • Entries
    • Ingesting an extradimensional space like that found in a bag of holding deals 12d8 force damage to the slithering rift and its occupants. The slithering rift then immediately uses Out You Go.
    Name
    Breach Vulnerability
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The slithering rift makes a single pseudopod Strike against each target within range it hasn't already Grabbed. These attacks count toward the slithering rift's multiple attack penalty, but this penalty doesn't increase until after all of these attacks.
    Name
    Flurry of Pods
  • Activity
    Number
    2
    Unit
    action
    Traits
    • conjuration
    • extradimensional
    Entries
    • The slithering rift opens an extradimensional, 20-foot-deep pit that covers its own space and all adjacent squares unless they are walls or similarly blocking terrain. Any other creature occupying spaces in the pit must succeed at a 40 Reflex save or fall into the pit, taking damage from the fall (typically 10 bludgeoning damage). Any creature grabbed by the ooze is released from the Grab and falls in, even if it was outside the pit squares.
    • While the pit is open, the slithering rift is immobilized and can't be forced to move. It can make pseudopod Strike||Strikes originating from the walls of the pit. A creature that starts its turn at the bottom of the pit takes 5d6 acid damage. Creatures can climb the walls with a 40 Athletics check. When the slithering rift dies, the pit closes and creatures inside are ejected, as Out you Go.
    Name
    Dimensional Pit
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The slithering rift closes all pit spaces it created using Dimensional Pit, ejecting all its occupants onto the ground into random free spaces where the opening of the pit was. Each occupant takes 9d6 bludgeoning damage (40 basic Reflex save).
    Name
    Out You Go

Background

Lore

No lore provided.