Monster Dossier

Slithering Pit

Slithering Pit is a fantasy monster entry from source B3.

Level 7

Traits

rarenmediummindlessooze

Rules & statistics

Monster Profile

Perception

9

Senses

  • Name
    no vision
  • Type
    imprecise
    Name
    tremorsense
    Range
    60

Skills

Athletics
18
Stealth
10

Ability Mods

Str
7
Dex
-5
Con
7
Int
-5
Wis
0
Cha
-5

Defenses

Ac
Std
14
From inside the Dimensional Pit
10
Saving Throws
Fort
18
Ref
6
Will
11
Hp
  • Hp
    220
Immunities
  • acid
  • mental
  • precision
  • critical hits
  • unconscious
  • visual

Speed

Walk
10

Attacks

  • Range
    Melee
    Name
    pseudopod
    Attack
    18
    Traits
    • reach
    Effects
    • Improved
    Damage
    2d8+9 bludgeoning plus Improved Grab
    Types
    • bludgeoning

Abilities

Top
  • Entries
    • A slithering pit is so clear it's difficult to spot. A successful 30 Perception check is required to notice a stationary slithering pit, and a creature must be Search||Searching to attempt this check. A creature that walks into the pit's space might fall into any pit currently in effect due to Dimensional Pit.
    Name
    Transparent
Mid
  • Entries
    • Ingesting an extradimensional space like that found in a bag of holding deals 6d8 force damage to the slithering pit and its occupants. The slithering pit then immediately uses Out You Go.
    Name
    Breach Vulnerability
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The slithering pit makes a single pseudopod Strike against each target within range it doesn't already have grabbed. These attacks count toward the slithering pit's multiple attack penalty, but the penalty doesn't increase until after all of these attacks.
    Name
    Flurry of Pods
  • Activity
    Number
    2
    Unit
    action
    Traits
    • conjuration
    • extradimensional
    • occult
    Entries
    • The slithering pit opens an extradimensional, 20-foot-deep pit that covers its own space and all adjacent squares unless they're walls or similar blocking terrain. Any other creature occupying or entering pit spaces must succeed at a 22 Reflex save or fall into the pit, taking damage from the fall (typically 10 bludgeoning damage). Any creature grabbed by the ooze falls in and is no longer grabbed, even if it was outside the pit squares.
    • While a dimensional pit is open, the slithering pit is immobilized, can't be forced to move, and can make pseudopod Strike||Strikes originating from the walls of the pit.
    • A creature that starts its turn at the bottom of the pit takes 2d6 acid damage. Climbing the walls of the pit requires a 22 Athletics check. When the slithering pit dies, the dimensional pit closes and creatures inside are ejected, with the effects of Out You Go.
    Name
    Dimensional Pit
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The slithering pit closes all pit spaces it created using Dimensional Pit, ejecting all its occupants onto the ground into random free spaces where the pit opened. Each occupant takes 4d6 bludgeoning damage (22 basic Reflex save).
    Name
    Out You Go

Background

Lore

No lore provided.