Monster Dossier

Slana

Slana is a fantasy monster entry from source SoT6.

Level 20

Traits

rarecngargantuanhumanoid

Rules & statistics

Monster Profile

Perception

36

Senses

  • Name
    low-light vision
  • Name
    scent
    Range
    Unit
    feet
    Number
    120
    Type
    precise

Languages

Languages
  • common
  • sylvan

Skills

Acrobatics
35
Athletics
38
Nature
35
Stealth
33
Survival
37

Ability Mods

Str
10
Dex
7
Con
7
Int
2
Wis
7
Cha
6

Defenses

Ac
45
Saving Throws
Fort
35
Ref
33
Will
33
Hp
  • Hp
    380
    Abilities
    • fast healing 20
Immunities
  • frightened
Resistances
  • Name
    sonic
    Amount
    30

Speed

Walk
60
Climb
30
Swim
30
Abilities
  • freedom of movement

Attacks

  • Range
    Melee
    Traits
    • magical
    • reach
    • sonic
    Name
    jaws
    Attack
    38
    Damage
    4d10+20 piercing plus 2d8 sonic and Improved Grab
  • Range
    Melee
    Traits
    • agile
    • magical
    • reach
    • sonic
    Name
    claw
    Attack
    38
    Damage
    4d6+20 piercing plus 2d8 sonic
  • Range
    Ranged
    Traits
    • magical
    • range
    • sonic
    Name
    thunderclap
    Attack
    35
    Damage
    thunder trap

Spellcasting

  • Tradition
    primal
    Type
    Innate
    DC
    40
    Attack
    32
    Entry
    1
    Spells
    • Name
      obscuring mist
      Amount
      at will
    9
    Spells
    • Name
      dispel magic
    • Name
      storm lord
      Amount
      3
    10
    Spells
    • Name
      earthquake
    • Name
      storm of vengeance
    Constant
    4
    Spells
    • Name
      freedom of movement

Abilities

  • Name
    Great Roar
    Activity
    Number
    2
    Unit
    action
    Traits
    • evocation
    • primal
    • sonic
    Entries
    • The slana emits a deafening roar. All creatures within a 100-foot cone take 16d8 sonic damage (44 basic Reflex saving throw). On a failed save, a creature is also deafened for 1 minute and stunned||stunned 1 (or deafened permanently and stunned||stunned 3 on a critical failure). The slana can't use Great Roar again for 1d4 rounds.
  • Name
    Pounce
    Activity
    Number
    1
    Unit
    action
    Entries
    • The slana Strides and makes a Strike at the end of that movement. If the slana began this action hidden, they remain hidden until after the ability's Strike.
  • Name
    Thunder Trap
    Entries
    • A creature hit by the slana's thunderclap attack is immobilized and held in place by reverberations of sound until it Escapes or Forces Open the bonds of thunder that constrain it (44). The target is deafened as long as it is immobilized by a thunder trap.

Background

Lore

No lore provided.