Monster Dossier
Skulk
Skulk is a fantasy monster entry from source B2.
Traits
cemediumhumanoidskulk
Rules & statistics
Monster Profile
Perception
5
Senses
- Name
- low-light vision
Languages
- Languages
- common
Skills
- Acrobatics
- 6
- Deception
- 6
- Society
- 4
- Stealth
- 8
- Thievery
- 6
Ability Mods
- Str
- 0
- Dex
- 3
- Con
- 2
- Int
- 1
- Wis
- 2
- Cha
- 1
Items
- dagger (2)
- shortsword
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 7
- Ref
- 8
- Will
- 5
- Hp
- Hp
- 21
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- shortsword
- Attack
- 8
- Traits
- agile
- finesse
- versatile
- Damage
- 1d6+2 piercing
- Types
- piercing
- Range
- Ranged
- Name
- dagger
- Attack
- 8
- Traits
- agile
- thrown
- versatile
- Damage
- 1d4+2 piercing
- Types
- piercing
Abilities
- Top
- Entries
- The skulk gains the benefit of the Cover Tracks action in forests and subterranean settings without moving at half Speed.
- Name
- Camouflaged Step
- Entries
- The skulk's skin shifts and changes to match the surroundings. As long as most of their body is not covered by clothing or armor, the skulk gains a +2 circumstance bonus to Stealth checks to Hide.
- Name
- Chameleon Skin
- Bot
- Entries
- A skulk's Strike||Strikes deal an extra 1d6 precision damage to flat-footed creatures.
- Name
- Sneak Attack
Background
Lore
No lore provided.