Monster Dossier
Skrik Nettle
Skrik Nettle is a fantasy monster entry from source B2.
Traits
nlargeaberration
Rules & statistics
Monster Profile
Perception
16
Senses
- Name
- motionsense
- Range
- 30
Skills
- Acrobatics
- 16
Ability Mods
- Str
- 4
- Dex
- 5
- Con
- 2
- Int
- -4
- Wis
- 4
- Cha
- 0
Defenses
- Ac
- 22
- Saving Throws
- Fort
- 10
- Ref
- 17
- Will
- 14
- Hp
- Hp
- 130
- Abilities
- fast healing 5
- Weaknesses
- Amount
- 5
- Name
- piercing
- Amount
- 5
- Name
- slashing
Speed
- Walk
- 10
- Fly
- 25
Attacks
- Range
- Melee
- Name
- beak
- Attack
- 17
- Traits
- agile
- finesse
- reach
- Effects
- skrik nettle venom
- Damage
- 2d8+6 piercing plus skrik nettle venom
- Types
- piercing
Abilities
- Top
- Entries
- A flying skrik nettle can detect the movement of nearby creatures and objects from the tiny gusts of wind created by their movements. This is a precise sense at the listed range, but it works only against creatures and objects that moved through air in the previous round.
- Name
- Motionsense
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The skrik nettle takes piercing or slashing damage
- Entries
- The skrik nettle ejects its venom onto an adjacent creature. That creature is exposed to skrik nettle venom.
- Name
- Spill Venom
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- evocation
- primal
- Entries
- The skrik nettle attempts to counteract (with a modifier of +17) a single effect currently levitating a creature it can detect with its motionsense.
- Name
- Negate Levitation
- Type
- affliction
- Name
- Skrik Nettle Venom
- Traits
- evocation
- poison
- primal
- DC
- 27
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- clumsy 1 and levitate upward 5 feet
- Duration
- 1 round
- Stage
- 2
- Entry
- clumsy 2 and levitate upward 10 feet
- Duration
- 1 round
Background
Lore
No lore provided.