Monster Dossier

Skeleton Infantry

Skeleton Infantry is a fantasy monster entry from source B3.

Level 11

Traits

negargantuanmindlessskeletontroopundead

Rules & statistics

Monster Profile

Perception

17

Senses

  • Name
    darkvision

Skills

Athletics
18

Ability Mods

Str
5
Dex
3
Con
4
Int
-5
Wis
2
Cha
0

Defenses

Ac
31
Saving Throws
Fort
21
Ref
18
Will
19
Hp
  • Hp
    180
Weaknesses
  • Amount
    15
    Name
    area damage
  • Amount
    8
    Name
    splash damage
Resistances
  • Amount
    5
    Name
    cold
  • Amount
    5
    Name
    electricity
  • Amount
    5
    Name
    fire
  • Amount
    10
    Name
    piercing
  • Amount
    10
    Name
    slashing

Speed

Abilities
  • troop movement
Walk
25

Abilities

Mid
  • Traits
    • page 306
    Name
    Troop Defenses
Bot
  • Activity
    Number
    1
    Unit
    varies
    Entry
    1 to 3
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The skeletons engage in a coordinated longspear attack against each enemy within 10 feet (27 basic Reflex save). The damage depends on the number of actions. 1 2d8 piercing damage 2 3d8+8 piercing damage 3 4d8+8 piercing damage.
    Name
    Lower Spears!
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The troop's members throw a volley of javelins. Each creature in a 10-foot burst within 30 feet of the troop takes 2d6+10 piercing damage (26 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
    Name
    Hurl Javelins!
  • Activity
    Number
    1
    Unit
    action
    Name
    Form Up
  • Activity
    Number
    2
    Unit
    action
    Requirements
    The infantry is in a phalanx
    Entries
    • The skeletons lower their longspears and charge. The troop Stride||Strides in a straight line until they're adjacent to an enemy then use Lower Spears!, dealing 3d8+8 piercing damage. Any creature that fails its save is also knocked prone.
    Name
    Phalanx Charge
  • Entries
    • Whenever the skeleton infantry Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the infantry enter difficult terrain||3|terrain, the extra movement cost applies to all the guards.
    Name
    Troop Movement

Background

Lore

No lore provided.