Monster Dossier
Skeleton Infantry
Skeleton Infantry is a fantasy monster entry from source B3.
Traits
negargantuanmindlessskeletontroopundead
Rules & statistics
Monster Profile
Perception
17
Senses
- Name
- darkvision
Skills
- Athletics
- 18
Ability Mods
- Str
- 5
- Dex
- 3
- Con
- 4
- Int
- -5
- Wis
- 2
- Cha
- 0
Defenses
- Ac
- 31
- Saving Throws
- Fort
- 21
- Ref
- 18
- Will
- 19
- Hp
- Hp
- 180
- Weaknesses
- Amount
- 15
- Name
- area damage
- Amount
- 8
- Name
- splash damage
- Resistances
- Amount
- 5
- Name
- cold
- Amount
- 5
- Name
- electricity
- Amount
- 5
- Name
- fire
- Amount
- 10
- Name
- piercing
- Amount
- 10
- Name
- slashing
Speed
- Abilities
- troop movement
- Walk
- 25
Abilities
- Mid
- Traits
- page 306
- Name
- Troop Defenses
- Bot
- Activity
- Number
- 1
- Unit
- varies
- Entry
- 1 to 3
- Frequency
- Unit
- round
- Number
- 1
- Entries
- The skeletons engage in a coordinated longspear attack against each enemy within 10 feet (27 basic Reflex save). The damage depends on the number of actions. 1 2d8 piercing damage 2 3d8+8 piercing damage 3 4d8+8 piercing damage.
- Name
- Lower Spears!
- Activity
- Number
- 2
- Unit
- action
- Entries
- The troop's members throw a volley of javelins. Each creature in a 10-foot burst within 30 feet of the troop takes 2d6+10 piercing damage (26 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
- Name
- Hurl Javelins!
- Activity
- Number
- 1
- Unit
- action
- Name
- Form Up
- Activity
- Number
- 2
- Unit
- action
- Requirements
- The infantry is in a phalanx
- Entries
- The skeletons lower their longspears and charge. The troop Stride||Strides in a straight line until they're adjacent to an enemy then use Lower Spears!, dealing 3d8+8 piercing damage. Any creature that fails its save is also knocked prone.
- Name
- Phalanx Charge
- Entries
- Whenever the skeleton infantry Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the infantry enter difficult terrain||3|terrain, the extra movement cost applies to all the guards.
- Name
- Troop Movement
Background
Lore
No lore provided.