Monster Dossier
Skeleton Guard
Skeleton Guard Made from bones held together by foul necromancy, skeletons can often be found haunting old dungeons and patrolling forgotten cemeteries....
Traits
Rules & statistics
Monster Profile
Perception
Senses
- Name
- darkvision
Skills
- Acrobatics
- 6
- Athletics
- 3
Ability Mods
- Str
- 2
- Dex
- 4
- Con
- 0
- Int
- -5
- Wis
- 0
- Cha
- 0
Items
- scimitar
- shortbow (20 arrow (generic)||arrows)
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 2
- Ref
- 8
- Will
- 2
- Hp
- Hp
- 4
- Immunities
- mental
- poison
- unconscious
- Resistances
- Amount
- 5
- Name
- cold
- Amount
- 5
- Name
- electricity
- Amount
- 5
- Name
- fire
- Amount
- 5
- Name
- piercing
- Amount
- 5
- Name
- slashing
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- scimitar
- Attack
- 6
- Traits
- forceful
- sweep
- Damage
- 1d6 + 2 slashing
- Types
- slashing
- Range
- Melee
- Name
- claw
- Attack
- 6
- Traits
- agile
- finesse
- Damage
- 1d4 + 2 slashing
- Types
- slashing
- Range
- Ranged
- Name
- shortbow
- Attack
- 6
- Traits
- deadly
- range increment
- Damage
- 1d6 piercing
- Types
- piercing
Background
Lore
Skeleton Guard
Made from bones held together by foul necromancy, skeletons can often be found haunting old dungeons and patrolling forgotten cemeteries. Many evil masterminds prefer to keep eternally vigilant undead as minions to avoid the upkeep required to feed and satisfy the psychological needs of living guardians.
Simple skeleton guards remain the most common skeletal minions. These skeletons are mindless, meaning they can't truly reason but can execute their basic guard duties of watching out for and attacking intruders. A group of several skeletons defending the same location usually consists of melee fighters and archers who shoot arrows from afar.