Monster Dossier

Skaveling

Skaveling is a fantasy monster entry from source B2.

Level 5

Traits

celargeundead

Rules & statistics

Monster Profile

Perception

15

Senses

  • Name
    darkvision
  • Name
    echolocation
    Range
    40

Skills

Acrobatics
13
Athletics
13
Intimidation
11

Ability Mods

Str
6
Dex
4
Con
2
Int
1
Wis
6
Cha
2

Defenses

Ac
22
Saving Throws
Fort
11
Ref
13
Will
15
Hp
  • Hp
    80

Speed

Walk
15
Fly
30

Attacks

  • Range
    Melee
    Name
    fangs
    Attack
    15
    Effects
    • ghoul fever
    • paralysis
    Damage
    2d8+8 plus ghoul fever and paralysis
  • Range
    Melee
    Name
    wing
    Attack
    15
    Traits
    • agile
    Damage
    2d4+8 plus skrik nettle venom

Abilities

Top
  • Entries
    • A skaveling can use its hearing as a precise sense at the listed range.
    Name
    Echolocation
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • auditory
    • emotion
    • fear
    • mental
    • necromancy
    • occult
    Entries
    • The skaveling unleashes a horrifying screech that chills the very bones of those close enough to feel it.
    • The screech can be heard for miles, but each creature in a 20-foot emanation must also attempt a 22 Will save. The skaveling can't use Bone-Chilling Screech again for 1d4 rounds.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected and is temporarily immune to Bone-
    Name
    Bone-Chilling Screech
  • Entries
    • Screech for 24 hours.
    • Type
      successDegree
      Entries
      Success
      The creature is frightened 1.
      Failure
      The creature is frightened 2.
      Critical Failure
      The creature is frightened 2 and stunned 1 by fear.
    Name
    Chilling
  • Type
    affliction
    Name
    Ghoul Fever
    Traits
    • disease
    DC
    22
    Saving Throw
    Fortitude
    Stages
    • Stage
      1
      Entry
      carrier with no ill effect
      Duration
      1 day
    • Stage
      2
      Entry
      2d6 negative damage and regains half as many Hit Points from all healing
      Duration
      1 day
    • Stage
      3
      Entry
      as stage 2
      Duration
      1 day
    • Stage
      4
      Entry
      2d6 negative damage and gains no benefit from healing
      Duration
      1 day
    • Stage
      5
      Entry
      as stage 4
      Duration
      1 day
  • Traits
    • incapacitation
    • occult
    • necromancy
    Entries
    • Any creature hit by the skaveling's Strike||Strikes must attempt a 22 Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is slowed 1.
      Failure
      The creature is paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save. into a standard potion of flying.
    Name
    Paralysis

Background

Lore

No lore provided.