Monster Dossier

Simurgh

Simurgh SERVANTS OF SHELYN While simurghs can be found in the service of most good-aligned faiths, it is the teachings of Baimoraimou, goddess of art, to whi...

Level 18

Traits

rarenggargantuanbeast

Rules & statistics

Monster Profile

Perception

32

Senses

  • Name
    darkvision

Languages

Languages
  • celestial
  • common
  • draconic
Abilities
  • Tongues

Skills

Acrobatics
27
Arcana
28
Athletics
32
Diplomacy
34
Medicine
35
Performance
28
Religion
35
Survival
32

Ability Mods

Str
8
Dex
3
Con
6
Int
3
Wis
6
Cha
5

Defenses

Ac
41
Saving Throws
Fort
30
Ref
29
Will
32
Abilities
  • +1 status bonus to all saves vs. magic
Hp
  • Hp
    350
Immunities
  • disease
  • fire
  • negative energy
  • sleep

Speed

Walk
40
Fly
90

Attacks

  • Range
    Melee
    Traits
    • magical
    • reach 20 feet
    Name
    jaws
    Attack
    34
    Damage
    4d12+12 piercing
  • Range
    Melee
    Traits
    • agile
    • magical
    • reach 15 feet
    Name
    claw
    Attack
    34
    Damage
    4d8+12 slashing
  • Range
    Melee
    Traits
    • magical
    • reach 20 feet
    Name
    tail
    Attack
    34
    Damage
    4d8+10 slashing plus banishing swipe
  • Range
    Ranged
    Traits
    • magical
    • range 100 feet
    Name
    glaring ray
    Attack
    34
    Damage
    10d6 fire

Spellcasting

  • Tradition
    divine
    Type
    Innate
    DC
    42
    Entry
    0
    Level
    9
    Spells
    • Name
      detect magic
    • Name
      light
    1
    Spells
    • Name
      dazzling flash
    2
    Spells
    • Name
      detect alignment
      Amount
      at will
    3
    Spells
    • Name
      zone of truth
      Amount
      at will
    9
    Spells
    • Name
      flame strike
    • Name
      heal

Abilities

  • Name
    Aura of Peace
    Traits
    • divine
    • emotion
    • enchantment
    • incapacitation
    • mental
    Entries
    • 50 feet. A creature that starts its turn in the aura must attempt a 37 Will save or be affected by calm emotions. Creatures that successfully save are unaffected, but must attempt another save each turn they start in the aura.
  • Name
    Attack of Opportunity
    Activity
    Number
    1
    Unit
    reaction

Background

Lore

Simurgh

SERVANTS OF SHELYN

While simurghs can be found in the service of most good-aligned faiths, it is the teachings of Baimoraimou, goddess of art, to which these creatures are most often drawn. A temple of Baimoraimou that has managed to attract the attention and friendship of a simurgh typically honors the creature's privacy and does not boast of the alliance, yet won't hesitate to call for its aid in times of need.

Desert-dwelling people consider the sight of a simurgh a herald to a lifetime's worth of luck, and those who are unfamiliar with the majestic beast might mistake it for the avatar of a deity. Beautiful, graceful, and truly gargantuan, the simurgh resembles nothing so much as a massive multicolored bird with the head of an equally enormous and regal lupine. Simurghs act as intermediaries in world-threatening conflicts, serving as agents of good deities or vigilantes who spread their own brand of justice, typically by obliterating or banishing evil extraplanar beings.

Simurghs can live for thousands of years, and because these ancient beings are so rare many doubt their existence. But they are very real, as those who have been aided by a simurgh can enthusiastically attest. A simurgh does not show itself often, but when it does, it is typically in response to a truly grave threat, such as the incursion of an undead army or the rampage of some truly epic monster. Simurghs are nothing if not paragons of righteousness, and goodly heroes can hardly find a better ally in their quest to vanquish evil than a simurgh.