Monster Dossier

Sigbin

Sigbin is a fantasy monster entry from source FRP1.

Level 5

Traits

nesmallbeast

Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • common (can't speak any language)

Skills

Acrobatics
12
Athletics
10
Stealth
14

Ability Mods

Str
1
Dex
5
Con
4
Int
-1
Wis
1
Cha
2

Defenses

Ac
21
Saving Throws
Fort
13
Ref
16
Will
8
Hp
  • Hp
    75

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    claws
    Attack
    14
    Traits
    • agile
    • finesse
    Damage
    2d4+5 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    fangs
    Attack
    14
    Traits
    • finesse
    Damage
    2d6+5 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    12
    Traits
    • agile
    • finesse
    • reach
    Effects
    • Knockdown
    Damage
    2d4+5 bludgeoning plus Knockdown
    Types
    • bludgeoning

Abilities

Mid
  • Traits
    • aura
    • olfactory
    Entries
    • 30 feet. A creature that enters the emanation must attempt a 19 Fortitude save. On a failure, the creature is sickened|CRB|sickened 1, or sickened|CRB|sickened 2 on a critical failure. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is immune to all sigbins' stenches for 1 minute.
    Name
    Stench
Bot
  • Activity
    Number
    2
    Unit
    action
    Requirements
    The sigbin is unnoticed by its target
    Entries
    • The sigbin makes a fangs Strike (unlike other Strike||Strikes, this does not end its invisibility if the sigbin is invisible). On a hit, the target takes nonlethal damage from the Strike and becomes drained|CRB|drained 1 (drained|CRB|drained 2 on a critical hit). The sigbin gains 15 temporary Hit Points that remain for 1 hour.
    Name
    Shadow Drain
  • Traits
    • illusion
    Entries
    • A sigbin becomes almost imperceptible if it stands completely still. If the sigbin does not move or attack during its turn, it becomes invisible. It remains invisible until it moves or takes a hostile action. Children and young creatures, like animal cubs, can see the sigbin normally, even while it's invisible.
    Name
    Unassuming Cloak

Background

Lore

No lore provided.