Monster Dossier
Siege Shard
Siege Shard is a fantasy monster entry from source AoE1.
Traits
uncommonntinyconstruct
Rules & statistics
Monster Profile
Perception
9
Senses
- Name
- darkvision
Skills
- Athletics
- 9
- Stealth
- 10
Ability Mods
- Str
- 2
- Dex
- 3
- Con
- 2
- Int
- -4
- Wis
- 2
- Cha
- -4
Defenses
- Ac
- Std
- 19
- When broken
- 15
- Saving Throws
- Fort
- 12
- Ref
- 6
- Will
- 9
- Hardness
- 5
- Hp
- Hp
- 37
- Immunities
- bleed
- death effects
- disease
Speed
- Fly
- 25
Attacks
- Range
- Melee
- Name
- slam
- Attack
- 11
- Damage
- 1d8+4 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 20
- Attack
- 12
- Entry
- 2
- Spells
- Name
- telekinetic maneuver
- 3
- Spells
- Name
- meld into stone
- Amount
- at will
Abilities
- Mid
- Entries
- Mental damage ignores a siege shard's hardness. Additionally, proving the siege shard's generative conflict is over with the.
- Name
- Exorcism
- Entries
- Peace activity reverts the creature to ordinary stone.
- Name
- Prove
- Entries
- While a siege shard is embedded within a structure while using meld into stone, the structure and all objects within it take twice as long to repair.
- Name
- Surreptitious Siege
- Bot
- Traits
- 2nd
- Entries
- mage hand, telekinetic projectile.
- Name
- Cantrips
- Activity
- Number
- 2
- Unit
- action
- Traits
- emotion
- enchantment
- mental
- occult
- Frequency
- Unit
- minute
- Number
- 1
- Entries
- The siege shard emits a disorienting psychic blast. All creatures within a 15 feet take 4d6 mental damage (20 basic Will save).
- Name
- Overwhelming Anguish
- Traits
- abjuration
- occult
- Entries
- When a siege shard is destroyed within 100 feet of a structure, it reforms after 2d4 days within the nearest structure, fully healed. A siege shard within a structure can be permanently destroyed by the Prove Peace activity.
- Name
- Rejuvenation
Background
Lore
No lore provided.