Monster Dossier

Sié Moudreis

Sié Moudreis is a fantasy monster entry from source LOME.

Level 14

Traits

uniquenghugebeastincorporealspirit

Rules & statistics

Monster Profile

Perception

25

Senses

  • Name
    imprecise scent
    Range
    60

Languages

Languages
  • tratrith (can't speak any language)

Skills

Athletics
31
Diplomacy
28
Nature
31
Survival
28

Ability Mods

Str
9
Dex
5
Con
8
Int
1
Wis
8
Cha
4

Defenses

Ac
36
Saving Throws
Fort
28
Ref
20
Will
28
Hp
  • Hp
    320
    Abilities
    • rejuvenation
Resistances
  • Amount
    10
    Name
    all damage

Speed

Walk
40

Attacks

  • Range
    Melee
    Name
    horn
    Attack
    31
    Traits
    • reach
    Damage
    2d10+16 piercing damage plus 1d12 force damage
    Types
    • force
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    34
    Entry
    3
    Spells
    • Name
      humanoid form
      Amount
      at will
    Constant
    1
    Spells
    • Name
      pass without trace

Abilities

Mid
  • Traits
    • divine
    • necromancy
    Entries
    • When Sié Moudreis is destroyed, he reforms, fully healed, at a location of his choosing anywhere on the Material Plane after 2d4 days. If every person of Tratrith descent rejects belief in Sié Moudreis, the spirit is permanently destroyed.
    Name
    Rejuvenation
  • Activity
    Number
    1
    Unit
    free
    Trigger
    A creature on the Material Plane calls out for Sié Moudreis
    Entries
    • Sié Moudreis instantaneously appears in an unoccupied space within 30 feet of the triggering creature and heals 8d8 hit points on all allies that can see him within 60 feet.
    • Allies healed this way gain a +2 circumstance bonus on saving throws for 1 minute. Creatures that receive these benefits become temporarily immune to them for 1 year.
    Name
    Ancestral Response
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Ferocity
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • Sié Moudreis Stride||Strides twice, then makes a horn Strike. On a hit, Sié Moudreis creates a shock wave that deals 4d12 force damage in a 30-foot cone (34 basic Reflex save). Creatures that fail their save are pushed away 5 feet (10 feet on a critical failure).
    Name
    Spirit Charge
  • Entries
    • Sié Moudreis ignores difficult terrain||3|terrain and doesn't trigger traps with his movement.
    Name
    Spirit Steps

Background

Lore

No lore provided.