Monster Dossier
Sié Moudreis
Sié Moudreis is a fantasy monster entry from source LOME.
Traits
uniquenghugebeastincorporealspirit
Rules & statistics
Monster Profile
Perception
25
Senses
- Name
- imprecise scent
- Range
- 60
Languages
- Languages
- tratrith (can't speak any language)
Skills
- Athletics
- 31
- Diplomacy
- 28
- Nature
- 31
- Survival
- 28
Ability Mods
- Str
- 9
- Dex
- 5
- Con
- 8
- Int
- 1
- Wis
- 8
- Cha
- 4
Defenses
- Ac
- 36
- Saving Throws
- Fort
- 28
- Ref
- 20
- Will
- 28
- Hp
- Hp
- 320
- Abilities
- rejuvenation
- Resistances
- Amount
- 10
- Name
- all damage
Speed
- Walk
- 40
Attacks
- Range
- Melee
- Name
- horn
- Attack
- 31
- Traits
- reach
- Damage
- 2d10+16 piercing damage plus 1d12 force damage
- Types
- force
- piercing
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 34
- Entry
- 3
- Spells
- Name
- humanoid form
- Amount
- at will
- Constant
- 1
- Spells
- Name
- pass without trace
Abilities
- Mid
- Traits
- divine
- necromancy
- Entries
- When Sié Moudreis is destroyed, he reforms, fully healed, at a location of his choosing anywhere on the Material Plane after 2d4 days. If every person of Tratrith descent rejects belief in Sié Moudreis, the spirit is permanently destroyed.
- Name
- Rejuvenation
- Activity
- Number
- 1
- Unit
- free
- Trigger
- A creature on the Material Plane calls out for Sié Moudreis
- Entries
- Sié Moudreis instantaneously appears in an unoccupied space within 30 feet of the triggering creature and heals 8d8 hit points on all allies that can see him within 60 feet.
- Allies healed this way gain a +2 circumstance bonus on saving throws for 1 minute. Creatures that receive these benefits become temporarily immune to them for 1 year.
- Name
- Ancestral Response
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Ferocity
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- Sié Moudreis Stride||Strides twice, then makes a horn Strike. On a hit, Sié Moudreis creates a shock wave that deals 4d12 force damage in a 30-foot cone (34 basic Reflex save). Creatures that fail their save are pushed away 5 feet (10 feet on a critical failure).
- Name
- Spirit Charge
- Entries
- Sié Moudreis ignores difficult terrain||3|terrain and doesn't trigger traps with his movement.
- Name
- Spirit Steps
Background
Lore
No lore provided.